Change attack power?
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- Sophia
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Change attack power?
I'm not sure how RTC internally calculates the damage done by a weapon, but I get the idea that weapons do have some internal "attacking power" statistic. Perhaps this could be made viewable and editable in the next version?
It'd help to get a more exact feel for the power of the different items, and to create cloned items with a greater degree of power (An arrow even better than a slayer, for example)
It'd help to get a more exact feel for the power of the different items, and to create cloned items with a greater degree of power (An arrow even better than a slayer, for example)
- George Gilbert
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- George Gilbert
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- George Gilbert
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Indeed! The weighting given to the weight of weapons (as it were) was a bit too strong. Although it worked well for "normal" weapons giving a reasonable range of damage between (say) a dagger and a sword, for objects outside of the normal range of weights (like the stone club) it went a bit awry - I've toned it down a bit for V0.35.PaulH wrote:This would explain my fondness for the stone club!
Luckily there was no 'Giant Sledge' (a weapon on Bane of the Cosmic Forge) that weighed a mighty 45kg! That would have been fun to use!
Are you planning to use a method where you can hide the weapons attack strength? (rather than use its weight?). ADGE for CSBwin was quite useful for this and I found it to be of enormous benefit in making weapons.
Are you planning to use a method where you can hide the weapons attack strength? (rather than use its weight?). ADGE for CSBwin was quite useful for this and I found it to be of enormous benefit in making weapons.
- George Gilbert
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For V0.35 you can now create your own attack methods and assign them to monsters / weapons. Specifically, this means:
- The displayed name (e.g. "SHOOT" or "BASH" etc)
- The action it takes (e.g. fire an arrow or hit infront for damage etc)
- The type of experience given (e.g. fighter, ninja etc)
- The minimum characters level required for the method to be available.
- The damage level it does
- The energy drain it takes
- The recovery time required afterwards
- The noise made.
- The displayed name (e.g. "SHOOT" or "BASH" etc)
- The action it takes (e.g. fire an arrow or hit infront for damage etc)
- The type of experience given (e.g. fighter, ninja etc)
- The minimum characters level required for the method to be available.
- The damage level it does
- The energy drain it takes
- The recovery time required afterwards
- The noise made.
- George Gilbert
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By the way, the "action it takes" is pretty wide ranging. For example, one of the possibilities is to create any new object with any strength (this could either be any spell, like a fireball, or an object - for example you could have an attack method that spits out flying daggers).
Also all the strengths of all the actions are customisable (for example, you can create a range of attack methods each with different degrees of freeze life etc).
I'm sure you all will be able to think of better examples
Also all the strengths of all the actions are customisable (for example, you can create a range of attack methods each with different degrees of freeze life etc).
I'm sure you all will be able to think of better examples
- TheMormegil
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This is excellent news
It should allow some really fun ideas to be realised.
Although it will be sad to see the weapon weight mechanism go,
fighter training with a stone club is noticeably faster.
If you use a custom made weapon with a really heavy weight it is
REALLY fast
BTW will it be possible in v 0.35 to have a shooter produce potions above level 1?
Is the release of V0.35 far off?
It should allow some really fun ideas to be realised.
Although it will be sad to see the weapon weight mechanism go,
fighter training with a stone club is noticeably faster.
If you use a custom made weapon with a really heavy weight it is
REALLY fast
BTW will it be possible in v 0.35 to have a shooter produce potions above level 1?
Is the release of V0.35 far off?
- George Gilbert
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- George Gilbert
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OK - all that is now editable too.Sophia wrote:This is the very thing I was asking to make editable in the first place.George Gilbert wrote:Slayer has a special hidden property that increases its damage...
Specifically all the "bonus" modifiers for levels (fighter etc), stats (health etc), attributes (strength etc) together with other internal stuff (luck etc) and an attack power modifier that applies on top of the damage done by the attack method (as used by slayer etc).