Lua is fairly easy to embed, and it would allow a lot of added functionality while making the dungeon designer do most of the work (so as not to be a huge burden to implement!)
Have a look: www.lua.org
Lua Scripting?
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Lua implementation
After having a look round the Lua site and also at a few of the projects using Lua, I heartily support this request. If implemented well it could allow endless design possibilities including: MOB ambushes, item generating alcoves, ropes that let you climb UP. I use these examples because these are things people have suggested as additions to RTC. Implement Lua and the designer can add these features themselves.
Don't be scene or herd!
Sophia, if you need a scripting language, you should also consider Tcl/Tk. The language is extremely powerful with all the available extensions (libraries), mature, ported on all main platforms ( Win, Mac, Linux), readily interfaced with C, there is a large and active community around it, and it's free / open source.
It's my preferred solution for developing small/medium graphical applications, when the full-blown capabilities of C/C++ or Java are not necessary. You can develop very rapidly small application with just a few lines of code.
It's my preferred solution for developing small/medium graphical applications, when the full-blown capabilities of C/C++ or Java are not necessary. You can develop very rapidly small application with just a few lines of code.