No reloading (CSBwin)
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
No reloading (CSBwin)
Weapons aren't being reloaded from sheath/quiver position after being thrown. Don't usually try it, so no clue how long this option hasn't worked! Observed in latest ConfluxII dungeon with latest CSBwin engine
Last edited by beowuuf on Sun Apr 16, 2006 6:37 pm, edited 1 time in total.
- Paul Stevens
- CSBwin Guru
- Posts: 4319
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Well, I looked into this in the code. When you SHOOT
you Disable Charact4er Action for a short time.
At the end of that time, when Character Action is about
to be enabled again, the code checks to see the the Attack
Type is SHOOT. If so, it replaces the ammo from the
quiver. There is no hint of any code that I can find which
would do any such thing following a THROW.
Do you have an example of this working?
you Disable Charact4er Action for a short time.
At the end of that time, when Character Action is about
to be enabled again, the code checks to see the the Attack
Type is SHOOT. If so, it replaces the ammo from the
quiver. There is no hint of any code that I can find which
would do any such thing following a THROW.
Do you have an example of this working?
Interesting... I didn't realise this was a case of differing atari / Amiga & PC engine - apologies! However I second the fact that this a useful feature
It worked as the shoot, taking the next item form the first slot then so on. I remember sometimes equipping my front row fighters with a dagger or other item, and weapon in the first slot, so they could get in one throw before having their melee weapon jump into their hand.
It worked as the shoot, taking the next item form the first slot then so on. I remember sometimes equipping my front row fighters with a dagger or other item, and weapon in the first slot, so they could get in one throw before having their melee weapon jump into their hand.
- Paul Stevens
- CSBwin Guru
- Posts: 4319
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
If it is simply a matter of taking the next item from
the quiver, then I think it can be done by copying
a simplified version of the SHOOT code.
The SHOOT code is a bit more complicated than that
because it does not want to load a Dagger for a Crossbow,
for example.
So would that suffice? The next object in the quiver?
the quiver, then I think it can be done by copying
a simplified version of the SHOOT code.
The SHOOT code is a bit more complicated than that
because it does not want to load a Dagger for a Crossbow,
for example.
So would that suffice? The next object in the quiver?
Sure I used the practise (carrying and using throwing weapons for back guys) in Amiga, and had pretty much stopped by the time I played on PC. Thought you meant 'ever', didnt' realise you just meant Atari, or that it wasn't implemented there! SO much a part of the game for me (fun to throw soemthing and see a melee weapon leap out, for example) : )
- Paul Stevens
- CSBwin Guru
- Posts: 4319
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
What is the consensus here? Is it important enough to
try and change CSBwin? Was it working in Atari CSB?
If not, why did they remove it?
How does it work? A successful throw takes ANY! object from
the four-square quiver? Particular objects? A random one?
Daggers first? A particular order?
I'm not anxious to do this. But I will if the general feeling
is that it is quite important. I have not gotten that sense from
the posts in this thread.
try and change CSBwin? Was it working in Atari CSB?
If not, why did they remove it?
How does it work? A successful throw takes ANY! object from
the four-square quiver? Particular objects? A random one?
Daggers first? A particular order?
I'm not anxious to do this. But I will if the general feeling
is that it is quite important. I have not gotten that sense from
the posts in this thread.
It is also working in Atari CSB.
A successful throw should take any objects from the quiver which can be placed there.
The order is upper left, upper right, lower left, lower right. (Swords should be placed on lower right position to use all throwing weapons before taking the sword.)
I used throwing weapons for the guys in the second row, more to train ninja levels. Fireballs are definitely more effective long distance weapons, so it's not so important I guess.
A successful throw should take any objects from the quiver which can be placed there.
The order is upper left, upper right, lower left, lower right. (Swords should be placed on lower right position to use all throwing weapons before taking the sword.)
I used throwing weapons for the guys in the second row, more to train ninja levels. Fireballs are definitely more effective long distance weapons, so it's not so important I guess.
Since you can't put a sword in any other position, then you could never throw any other items if you put a sword or other large non-throwing object in your quiver - it was a one shot throw. But otherwise anything was taken from the quiver in the order describedand placed in the right hand. If you used shoot, then the item was taken and put into the left hand (someone correct me, maybe it didn't put swords etc in your hand of they were in the first position)
Edit: Just checked it out, shoot only grabs the next arrow from the quiver, throw grabs anything form the next available slot
Really,. we have DSAs now that can ape this ability far easier than you having to mess about with the code. I planned to do this anyway (plus an extension) so it could be something you just export if you want it in normal games,
Edit: Just checked it out, shoot only grabs the next arrow from the quiver, throw grabs anything form the next available slot
Really,. we have DSAs now that can ape this ability far easier than you having to mess about with the code. I planned to do this anyway (plus an extension) so it could be something you just export if you want it in normal games,
You can throw more than once if you put an item into the "reloading" hand while it is empty/greyed out...
I like the first characters throw sth. and then getting their melee weapons in hand. (considering 4 character party)
Throwing is not hip any more, it seems. It is too awkward to handle.(collect arrows and daggers)
If your character has a crossbow in his hand and draws a stone, I would find that ok
I like the first characters throw sth. and then getting their melee weapons in hand. (considering 4 character party)
Throwing is not hip any more, it seems. It is too awkward to handle.(collect arrows and daggers)
If your character has a crossbow in his hand and draws a stone, I would find that ok