a bug in CSBwin v.111-113 ?
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

a bug in CSBwin v.111-113 ?
CSBwin v.111 and v.113 doesn`t work properly with "feeding filter" demo (because of the DSA "play sound A", I think). When you pick the character from the portrait, there should be a voice saying: "hello, I`m Paul". That works without any problems on CSBwin v.38. But with the newer versions the sound doesn`t appear, and the game hangs up (I tried on v.111 and v.113)!
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
I'm Paul.
The parameter for the &SOUND command has
somehow become the attenuation rather than the volume.
It plays the sound but at 0.01 volume. Changing the
volume to a small number makes it audible.
Zyx? Are you there? How has your code interpreted
the volume parameter in the &SOUND command?
I will change the code and the documentation to
suit your fancy.
The parameter for the &SOUND command has
somehow become the attenuation rather than the volume.
It plays the sound but at 0.01 volume. Changing the
volume to a small number makes it audible.
Zyx? Are you there? How has your code interpreted
the volume parameter in the &SOUND command?
I will change the code and the documentation to
suit your fancy.