This dungeon is fantastic, tricky in parts either from the very imaginative puzzles or the sheer number of monsters - knowing where the monsters generate both kind of frustrated me and kept me on my toes. Frustrated me in the fact that I knew I would be facing a number of the same monsters and knowing exactly where they were, but also kept me on my toes by not actually knowing where they were going to generate...
The puzzles I found to be quite clever were the 'Way to go nowhere', 'Alchemy Room', 'Corbamite Mines', the 'Altar of Pain', the 'Corbamite Energising Facility' and the puzzles in the tower. I would also like to say the 'Altar of Time' however I somehow broke this puzzle - I never used a magic box up to that point in the dungeon but somehow, later when I returned to the puzzle, it was solved. There was a very clever (in my opinion, anyway) mechanic behind it but it somehow fell over.
Some things still puzzle me in the dungeon, however. I never found any of the Turquoise Keys, the Skeleton Key for 'Project Venom' and the other 'Members Only' item for the imfamous riddle puzzle... I wonder what treasure lies beyond these....
I also wonder if I did the 'Venom Corridoor' puzzle correctly - I just made sure all my paty members were on full heath, full stamina and not weighted down by anything. I then cast a Spellshield and just ran down the corridoor! Maybe that was the correct way to do it, I don't know.
Overall it was a fantastic dungeon I liked the new monsters, except that EVIL Gigagiggler, (Just kidding - it was a fantastic idea

Well done Sophia for giving us another fantastic dungeon to play and keeping me occupied (not to mention frustrated, confused and just plain upset at times!) for hours. But most importantly, I enjoyed every minute of playing your dungeon.
Thankyou,
Pad