A couple of things that would be very useful in the edit tile/add to tile dialogue:
1) Make this window resizable. I use a 1280 or 1600 screen and it's just too small, only showing 4-5 objects.
2) Add the capability to reorder items in the window (move up/move down?) and accordingly re-order the text file when saved. If you place things in the wrong order on a tile (for rendering purposes) it's really frustrating to have to delete the object and then recreate it elsewhere in the list, espcially if it's a complex trigger with a graphic attached.
EDITOR: Tile contents dialogue enhancements
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- George Gilbert
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- TheMormegil
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Good stuff.
Is there now a facility for adding items at -1,-1 for chests and releases?
Forgive me if you've already said 'done for v0.35' for this
Maybe you could allow a right click outside of the map view to bring up
the dialouge box? And something similar in the release target dialouge?
Edit:
Oops, just noticed that nothing is needed for chests.
For releases, could you just go to selecting an item from a list when you
select a target?
Is there now a facility for adding items at -1,-1 for chests and releases?
Forgive me if you've already said 'done for v0.35' for this

Maybe you could allow a right click outside of the map view to bring up
the dialouge box? And something similar in the release target dialouge?
Edit:
Oops, just noticed that nothing is needed for chests.
For releases, could you just go to selecting an item from a list when you
select a target?
- Sophia
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Right now releases work strangely. (I'm sorry, this is probably a bug, but I forgot about it until I was reminded of it just now)
You can specify an item, and a copy of that item will get created at -1, -1, but the original instance of the item still exists.
I wonder if the whole way RELEASE works might not work better to specify an item TYPE, not a specific item, and then, perhaps, a number of times that it can be used (or let it DISABLE_SELF) or the like.
Then, in addition to the usual things, us devious dungeon designers could create things like a fountain that is OPBY and destroys a flask, and releases a potion-- a potion fountain!
You can specify an item, and a copy of that item will get created at -1, -1, but the original instance of the item still exists.
I wonder if the whole way RELEASE works might not work better to specify an item TYPE, not a specific item, and then, perhaps, a number of times that it can be used (or let it DISABLE_SELF) or the like.
Then, in addition to the usual things, us devious dungeon designers could create things like a fountain that is OPBY and destroys a flask, and releases a potion-- a potion fountain!
- TheMormegil
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- George Gilbert
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