Hacked Door?
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
Hacked Door?
Hi. I am new here. I have just registered but i can't stand waiting to ask this question until the activation code hits my email. So I ask yet as a guest. How to make hacked door in RTC? I tried to use option 'hacked' but it seems it doesn't work. Any help?
PS: Sorry for my English. :>
PS: Sorry for my English. :>
I am using the radio button 'hacked'. But the state of door doesn't seem to change. After operation, door remain closed or opened. If closed, they don't let you go through them. The look is ok. When opened, they allow you to pass but the look is wrong. They look like normal opened door. There's no for example shattered wooden remains along doorframe. And I'm using RTC 0.34. Any suggestions?
Last edited by Szopen on Tue Feb 14, 2006 1:47 pm, edited 1 time in total.
- Gambit37
- Should eat more pies
- Posts: 13720
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Ah, that's your problem, v034 has a bug on that screen: setting hacked doesn't get saved properly.
You can edit the text file manually if you find the code for your door and change it, like this.
This bug is fixed in the v035 editor...
You can edit the text file manually if you find the code for your door and change it, like this.
Code: Select all
ref000805-2 DOOR_BLACK_BROKEN 5 8 0 STATE=(HACKED)
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
As Gambit mentioned this is something i've already fixed in V0.35 (can't find the post immediately, but it was fixed as part of another issue) - for now just change the txt file directly.
Unfortunately I can't make "hacked" the default state for hacked doors in the editor. This is because the only thing that makes a hacked door hacked, is the "hacked" state! Other than the state, as far as the engine is concerned there is no difference whatsover between doors...
Unfortunately I can't make "hacked" the default state for hacked doors in the editor. This is because the only thing that makes a hacked door hacked, is the "hacked" state! Other than the state, as far as the engine is concerned there is no difference whatsover between doors...