&del object inside monster (CSBwin)
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- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Move and delete is probably the way to go.
Putting it into the code is messy, too. Solving
problems with existing tools is a kind of
clean way of doing things. Sort of a 'Unix'
method of piping things around. If it were
something that 20 people wanted to do on a daily
basis then I would consider it.
Putting it into the code is messy, too. Solving
problems with existing tools is a kind of
clean way of doing things. Sort of a 'Unix'
method of piping things around. If it were
something that 20 people wanted to do on a daily
basis then I would consider it.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Or just &Move it to a 'Trash' room. And have
a DSA that simply deletes everything that goes into
the room. A pressurePad in the room could trigger
the DSA. Then your filter would look more nearly
simple. "Send it to the Landfill".
And you could share your 'Trashman' DSA as
a standard tool for use by others less adept at
writing such things.
a DSA that simply deletes everything that goes into
the room. A pressurePad in the room could trigger
the DSA. Then your filter would look more nearly
simple. "Send it to the Landfill".
And you could share your 'Trashman' DSA as
a standard tool for use by others less adept at
writing such things.
- Sophia
- Concise and Honest
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- Joined: Thu Sep 12, 2002 9:50 pm
- Location: Nowhere in particular
- Contact:
Speaking of which, is the syntax to &DEL documented anywhere?
It's not on the list: http://www.dianneandpaul.net/CSBwin/doc ... guage.html
It's not on the list: http://www.dianneandpaul.net/CSBwin/doc ... guage.html
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA