This worked in betas of v0.35 but seems broken again.
I have a trigger on my stairs to start a looping ambient sound. Stepping down stairs onto this square does not trigger the sound, but if I step onto the tile ahead and then back, I go back up the stairs and the sound starts playing on the level above!
[fixed for V0.36] Ambient level sounds only play on level 0
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- George Gilbert
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I can't reproduce this - can you send me the dungeon txt file that you're using and I'll have another look.
Incidently, that part of the code hasn't changed at all since the beta versions so I'm surprised that it no longer works - perhaps there's something subtly different between your dungeon then and now?
Incidently, that part of the code hasn't changed at all since the beta versions so I'm surprised that it no longer works - perhaps there's something subtly different between your dungeon then and now?
- Gambit37
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OK, I checked this, it's not triggers on stairs after all but a bug with the level scope for ambient sounds. I moved the trigger into the corridor and the sound still didn't start, but running back upstairs it was playing on the level above!
I did some testing using triggers on different levels with ambient sounds and teleporters allowing to quickly get from level to level.
It turns out ALL the sounds play only on the Hall of Champions so you end up with a multilayered cacophony!!!!
Need to fix this so they play on the level specified.
I did some testing using triggers on different levels with ambient sounds and teleporters allowing to quickly get from level to level.
It turns out ALL the sounds play only on the Hall of Champions so you end up with a multilayered cacophony!!!!
Need to fix this so they play on the level specified.
- George Gilbert
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- MitchB1990
- Artisan
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