From what I have been able to test I am assuming that ambient sounds will cut out instantly when you change levels. It would be nice to have the ability to have sounds fade in/out when you change levels so that the sound change is not quite as abrupt.
I suggest a new check box in New Sound under "Loop" that is called "Fade" with a counter (for example: Fade=6 for a 6 second fade in/out).
Or the ultimate, "Fade In" AND "Fade Out" boxes each with it's own fade counter!
[Done for V0.36] Ambient Sounds should fade in/out
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- L!ghthouse
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- George Gilbert
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The fading of ambient sounds with a level scope has already been done for V0.36 (although it's not configurable).
BTW - the reason why it isn't configurable, is because of timing issues with the frame rate (basically, the fade has to be done faster than the 1/6th second timer that RTC runs at otherwise it sounds silly) and so it's quite tricky to control without impacting the frame rate too much.
For V0.36, the sound fades at a rate of about 1% per frame (so typically it'll take about 2 seconds to completely fade in or out), but even that is only a rough estimate!
BTW - the reason why it isn't configurable, is because of timing issues with the frame rate (basically, the fade has to be done faster than the 1/6th second timer that RTC runs at otherwise it sounds silly) and so it's quite tricky to control without impacting the frame rate too much.
For V0.36, the sound fades at a rate of about 1% per frame (so typically it'll take about 2 seconds to completely fade in or out), but even that is only a rough estimate!