player icons reflect health/status
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- Mac Addict
- Apprentice
- Posts: 43
- Joined: Sun Apr 02, 2006 9:11 pm
player icons reflect health/status
Wouldn't it be cool if the player icons were updated to show how tired or in pain the characters were whenever they've been critically wounded? Ie: let's say Halk has a red box around his head in the inventory, then his icon would show him all bloody and bruised, etc. Another example: Alexander inhales a little too much of the green gas and gets poisoned, and then his icon shows him looking a little pale or green...
- Mac Addict
- Apprentice
- Posts: 43
- Joined: Sun Apr 02, 2006 9:11 pm
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
with the current icons you can do it easily .. at least with the low res.. just use the paint bucket and click the face green
or red..
ofcourse.. if I had loads of time.. I might have been inclined to do such a thing as create a few locked down expression for the full set.. say 5 images each. However, I doubt I'd be able to do more than 5 characters at that rate.. that would be a total of 25 images.
and yet only 5 characters to choose from... hhmm thinking out loud here..
I suppose if they followed generic head positions.. as in the were all roughly the same size and angle.. I could make reuseable masks and patches in order to mass produce them quickly.. but then you're looking at school photo sorts of things.. where everyone has the same lighting, same background, same pose..
yeah.. sounds like a lot of work.. if you want it to look nice.. or it can be done quickly and look only so so..
what would be easier is a little icon beside that was a representation of their ailment.. like a little green P for poison.. or a little green vial.. or something like that.. small.. and reuseable. 

ofcourse.. if I had loads of time.. I might have been inclined to do such a thing as create a few locked down expression for the full set.. say 5 images each. However, I doubt I'd be able to do more than 5 characters at that rate.. that would be a total of 25 images.

and yet only 5 characters to choose from... hhmm thinking out loud here..
I suppose if they followed generic head positions.. as in the were all roughly the same size and angle.. I could make reuseable masks and patches in order to mass produce them quickly.. but then you're looking at school photo sorts of things.. where everyone has the same lighting, same background, same pose..

yeah.. sounds like a lot of work.. if you want it to look nice.. or it can be done quickly and look only so so..


- George Gilbert
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