Sharing our new graphics / sounds etc

Questions about how to create your own dungeons and replacement graphics and sounds.

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copperman
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Sharing our new graphics / sounds etc

Post by copperman »

Well, I know that you are busy with your boo GG but I had another crazy idea for RTC, more specifically editing dungeon objects. I know you made your own .DAT files for RTC. Would it ever be possible for you to release a module either in a new version of your RTDed or a command line to allow dungeon creators to compile resourse .DAT files. Contents of these files could then bereferenced at .RTC compilation time through a small change in the .TXT format.
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copperman
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Post by copperman »

Monthly BUMP
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copperman
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Post by copperman »

copperman wrote:Monthly BUMP
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copperman
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Post by copperman »

Man I must have been drunk when I wrote that post.

What it should say is:

Can we have an option in the editor to import/export cloned stuff as a myclones.dat or some such. We could then share our clones with each other.
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Sophia
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Post by Sophia »

I don't see why this is necessary...

You can just cut and paste entries out of a file into another one!
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beowuuf
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Post by beowuuf »

Exactly what i proposed in the libraries post infact - text files you can paste directly into your own file, and then use - seems the nicest format, as then people can actually see the mechanics too!
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copperman
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Post by copperman »

I was thinking of a more encapsulated approach, I don't really "know" the text format, I just use the editor. If I make a new weapon, it has actions, sounds, images, cloned ammo with convertion chain etc. Then I could just click export clones, then pick and package the lot into a small single myweapon.dat that others could import. You could build up a library of objects, either as individual items or as banks. On a related note, I would like to be able to see just cloned items in the lists or more filtering generally here. I'm sure this has been mentioned.
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beowuuf
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Post by beowuuf »

Well, george can say if it's easy, but does sound like a lot of work and there is a decent work around. Espacially as your single object with converts might need to then pick up on quite a few links in the chain - easy for you when you know the item built, hard for an editor to do easily.

If every person provides a text file with

"Add these lines into 'add items' section:
ADD MYCLONE_THINGIE ETC

Add these lines to your dungeon:
THINGIE x y z"

Then a novice user shoud be able to enter the items into a text file
Etc then there is no actual work. The text file format is not actually that complex at all. It required no more than the ability to open something in notepad, scroll to the
;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;items;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;
section and copy/paste.
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