
Anyway, I've made a "Flintlock" crossbow; I want to make it do a convert then a fire in one "attack". At present it's using one for a trigger a short convert chain then a regular "shoot", this is using a slot I would rather use for something else. If I could add more than one event to an attack method, that would solve this and a couple of other problems.
Now we can attack from the rear, can we have front and rear attacks for weapons, it would be nice to have the choice. Allowing two sets of useage actions.
Two handed weapons. With rear row attack possibilities two handed weapons come to mind, an flag for this would be nice. Disallowing anything from being held in the other hand or not allowing to hold if there is an item in the other hand, or pick up with "the hand".
That's all for now, great work btw GG RTC is really looking something.