I'm not sure if this counts as a bug, or if it's intended, but it seems weird to me...
Anyway, if an object is doing a SWAP_LOCAL as part of an explosion/expire combine and it's on/over the floor, I feel like it shouldn't affect more squares than the one it's currently sitting on/over. Right now it can.
[Fixed for V0.38] SWAP_LOCAL isn't local enough
Moderator: George Gilbert
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Yeah, i think i noticed this too - i was trying to swap a pillar to null with a spell, and it worked - but i relaise now it shouldn't as the spell would have expired on the square infront. But, as in the case above, that's useful! Maybe you could isolate the 'feature' and have it as 'swap_local_near' and then have a swap_local that works only on the floor tile
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