Another sound related addition (don't whether it's a bug or just a suggestion):
After I killed the first 4 golems in the firestaff's tomb I noticed, that the last remaining golem constantly made a walking sound, even when totally standing still, not even turning. I suppose that is because the monster actually does move, it's just that it is immediately teleported back by a monster triggered teleporter. Can it be implemented that if a teleporter transports a monster back ot the tile it came from, then that monster's walking sound is muted?
Footsteps after teleporting
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
Hmmm - that's a tricky one. You see the monster *has* moved (from the tile it started on to the one with the teleporter on it) and therefore makes a footstep sound emmenating from the tile with the teleporter on it. It then gets teleported back to the original tile (and probably doesn't make a sound when it gets there, although I'd have to check that).
So, your suggestion wouldn't make any difference, and I'm not sure that muting the step onto the teleporter is the right thing to do....
So, your suggestion wouldn't make any difference, and I'm not sure that muting the step onto the teleporter is the right thing to do....
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact: