A cloned WALLITEM, I've been using dent will not toggle visability via a trigger or relay. They only way I've been able to manage this is using a FLOORITEM_TRIGGER set to constant weight with a triggering item on the floor, then either destroy or simply teleport it away.
I've tested this with a mirror (and a cloned mirror) activating a toggle relay which targets a dent AND a cloned dent, only the dent changes visability and also directly with a switch on the wall.
This is what prompted my request for extra alts for mirrors. Now I realise it's a bug not my stupidity. (Probably)
[Not a bug] Cloned WALLITEMS don't like to toggle
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- George Gilbert
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Re: Cloned WALLITEMS don't like to toggle
Can you send me an example txt file with the above bit in it so I can see what's going on internally (or if there's a problem with how the object is being cloned).copperman wrote:toggle relay which targets a dent AND a cloned dent, only the dent changes visability and also directly with a switch on the wall.
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Having had a good look at both the txt and rtc files, I'm pretty convinced this isn't a bug.
From a simplistic point of view, if you clone a dent and change nothing about it then get a trigger to toggle both the clone and an original dent, both do the same thing - so there's clearly something more complicated going on. What I think it is is that the new bitmaps you're using give the impression that the clone hasn't toggled when in fact it has, but it's a bit tricky to tell because of the similarity of the bitmaps.
Does that make any sense? If you can still reproduce the problem with a much simplified dungeon (say, one containing only 3 or 4 items) then it would be good to take another look, but otherwise, as I mentioned above, I think this is just an optical illusion caused by the similarity of the bitmaps and by having multiple wall items on the same wall!
From a simplistic point of view, if you clone a dent and change nothing about it then get a trigger to toggle both the clone and an original dent, both do the same thing - so there's clearly something more complicated going on. What I think it is is that the new bitmaps you're using give the impression that the clone hasn't toggled when in fact it has, but it's a bit tricky to tell because of the similarity of the bitmaps.
Does that make any sense? If you can still reproduce the problem with a much simplified dungeon (say, one containing only 3 or 4 items) then it would be good to take another look, but otherwise, as I mentioned above, I think this is just an optical illusion caused by the similarity of the bitmaps and by having multiple wall items on the same wall!
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