Timed dungeons

Questions about how to create your own dungeons and replacement graphics and sounds.

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
Chaos Awakes
Artisan
Posts: 187
Joined: Sat Jan 22, 2005 2:50 pm
Location: Ipswich, UK

Timed dungeons

Post by Chaos Awakes »

I notice that I can have a timed dungeon (as per the labyrinth example) and a scroll which says how long there is left to complete the game.

What I would like to do more (it seems much more useful) is have the timer inactive until a certain point. For example, the player can take months to get through my dungeon to level 15 billion :) and then come across a reactor which he has to blow up. The game should then say "Right, you have an hour to escape from the dungeon before the reactor blows" and the levels suddenly fill with monsters trying to stop you escaping as a final challenge before the end of the game.

Can I do this, or does the timer have to start at the beginning?
User avatar
Sophia
Concise and Honest
Posts: 4307
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

Post by Sophia »

You can do this, just not with that built in timer mechanism. :)

Just activate a relay with a long delay, and kill the party at the end of that delay...
Chaos Awakes
Artisan
Posts: 187
Joined: Sat Jan 22, 2005 2:50 pm
Location: Ipswich, UK

True

Post by Chaos Awakes »

True, would be nice to have it available properly though. After all, there's no way of giving the party a scroll telling them how long they have left using your method :(
User avatar
Sophia
Concise and Honest
Posts: 4307
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

Post by Sophia »

No, not an exact number (though there may be soon!)

You could always have a few items with increasing levels of warning attached to their description fields (or an orb that starts as green, goes to yellow, orange, red, etc...) and opportune SWAP_GLOBALS also triggered by your relays. :)
Post Reply