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"btw i wonder why "War cry" didn't appear in DM when you don't have your hand free?"
You'd think screaming menacingly whilst brandishing a massive sword/axe would make you MORE scary, too... (well, unless you were doing it at a ghost or something )
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Although it's not in the default dungeons, this can now be done in V0.38 custom dungeons if you want (clone each existing weapon and add a war-cry method to each. If there are already 3 methods, then add a "Next..." option as the 3rd attack method and have a sub-menu - using ACTION_MENU - to display the additional attack methods)
That's great! However, I think splitting the action menu into 2 columns that allow you to access 2x3=6 options without having to click through sub-menus during combat would be even better!
Parting is all we know from Heaven, and all we need of hell.
No, because DM isn't about how many combat option you can generate, and it just means you go from nice laerge clickable buttons to clutter of six thinner buttons
I was exactly thinking this was how you could do contant war cries, etc in the dungeon
*sigh* An option then to allow the dungeon designer to decide whether he woould like 3 or 6 actions available?
I just think it's unnerving to have to take a held weapon in the party leader''s hand just to allow a character to warcry. If I added it by a submenu there wouldn't be any benefit to the user interface. Whether I click "weapon-action-icon"/"actions submenu"/"warcry" or "item-icon"/"hand-action-icon"/"warcry", is almost of no difference.
Parting is all we know from Heaven, and all we need of hell.