FYI, I've added a new object type of WALLITEM_SPEECH for V0.38.
Basically this is something that you can target with triggers etc and will generate text in the bottom part of the screen. This is very similar to FLOORITEM_TEXT but can be triggered (and the text will appear) wherever the party is in the dungeon rather than being tied to a specific tile.
If the new object is triggered by a party member (for example as a result of an action) then the text will appear in that party members font colour.
[Done for V0.38] WALLITEM_SPEECH
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- George Gilbert
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Re: [Done for V0.38] WALLITEM_SPEECH
Unless I'm misunderstanding you, FLOORITEM_TEXT has already worked this way for quite a while!George Gilbert wrote:This is very similar to FLOORITEM_TEXT but can be triggered (and the text will appear) wherever the party is in the dungeon rather than being tied to a specific tile.
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Re: [Done for V0.38] WALLITEM_SPEECH
Really?Sophia wrote:Unless I'm misunderstanding you, FLOORITEM_TEXT has already worked this way for quite a while!George Gilbert wrote:This is very similar to FLOORITEM_TEXT but can be triggered (and the text will appear) wherever the party is in the dungeon rather than being tied to a specific tile.
<George goes and tries it>
Oh, you're right - that's a bug; it shouldn't do that!
Of course, you still need the speech object to get the coloured text.
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Ah... I thought it was a deliberate design change, because the way it works now is really much more flexible. This bug is actually probably pretty old: I remember that it did not exist when I was first designing Reactor, around 0.21 time, but it since popped up.
Of course, a fix to this bug is more tricky, seeing as most moderately old to new dungeons (~0.26 or whenever this appeared, up to 0.37) depend upon this behavior.
Of course, a fix to this bug is more tricky, seeing as most moderately old to new dungeons (~0.26 or whenever this appeared, up to 0.37) depend upon this behavior.
