This has been suggested in numerous threads, but for V0.38 you can now specify the following hidden stats for each character:
- antihunger (effects the rate at which food levels go down)
- antithirst (effects the rate at which water levels go down)
- antipoison (effects the amount of damage done by poison)
- luck (effects lots of stuff!)
- recovery_awake (effects the recovery rate when awake)
- recovery_asleep (effects the recovery rate when asleep)
All of these are specified as percentages (default 100).
Naturally, you can now also specify "bonus" modifiers for each of these 6 parameters for equipped items.
[Done for V0.38] Hidden stats
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- George Gilbert
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- George Gilbert
- Dungeon Master
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- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
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New classes and races: Can you allow the dungeon designer to determine which stats should be hidden and which shouldn't (I imagine in a custom desert setting with little water ressources water-drain might be one of the primary qualifications for choosing party memebers and thus might be made known to the player by the dungeon designer directly).
Parting is all we know from Heaven, and all we need of hell.