
Any help much appriciated.
A
Keep in mind the meaning of faces of chaos surrounding a passageway and ask yourself if you really want to go in there!andyboy_uk wrote:There is a black door with two faces either side of it and a door in the skeleton room that i cant get to budge. I just hit them with enough fireballs to lay waste to a continent.
No, even if it is totally messed up and blocks you, it's just a bonus area. The game is still solvable.Gambit37 wrote:Got a bit further -- the twisted door is still preventing me from passing through, does this mean my game is screwed?
No, I don't think so. Poke around the area and see what you can find. There is a new spell (that is, in SS but not DM) that can make this area much easier.Gambit37 wrote:In the corbamite mine, I got the second cross key but now the path to the lock has a closed gate. I've done the later parts (energising, storage and excavantions), but never found a way back to the cross key lock. Is this a problem?
They're word games, usually. Try taking them a bit more literally.Gambit37 wrote:Only got the square meal so far... couplahintsmaybe for the others?
There are three topaz keys in the game. One is upstairs from the Sar Altar, which connects back to the scorpion den. The other two are found in the scorpions' den proper, in a couple of different directions. There's also a secret area or two to be found here.Gambit37 wrote:Beyond this, I'm sooooooo stuck -- have done furnaces, corbamite mines, ore storage, excavations, pens, shops -- have two master keys, but no topaz for the one near the ejector seat and no utter freaking clue of where to go next...