help!!!
I`ve got the problem with DSA "monster leaving additional stuff"..! I used Beo`s DSA (unluckily, Sophia`s doesnt work well).
It seems Beo`s DSA it`s not working properly either. Anyway, I made a DSA with Beo`s code:
Code: Select all
0S0:
L8 L0 &PARAM@ L4 &@ ??{(3,1S0)}
1S0:
L0 &@ L10 L2 &MONSTER@ L11 &@ ??{(0,3S0)(1,4S0)(2,5S0)(3,6S0)(4,7S0)(5,8S0)(6,9S0)(7,10S0)(8,11S0)
(9,12S0)(10,13S0) (11,14S0)(12,15S0)(13,16S0)(14,17S0)(15,18S0)(16,19S0)(17,20S0)(18,21S0)(19,22S0)(20,23S0)(21,24S0)
(22,25S0)(23,26S0)(24,27S0)(25,28S0)}
2S0:
L15 L1 &@ L10 &SHIFT L2 &@ L5 &SHIFT &+ L3 &@ &+ L0 L99 &@ L15 L65535 F &%ADD
3S0:
LA L99 &! J2
4S0:
LB L99 &! J2
5S0:
LC L99 &! J2
6S0:
LD L99 &! J2
7S0:
LE L99 &! J2
8S0:
LF L99 &! J2
9S0:
LG L99 &! J2
10S0:
LH L99 &! J2
11S0:
LI L99 &! J2
12S0:
LJ L99 &! J2
13S0:
LK L99 &! J2
14S0:
LL L99 &! J2
15S0:
LM L99 &! J2
16S0:
LN L99 &! J2
17S0:
LO L99 &! J2
18S0:
LP L99 &! J2
19S0:
LQ L99 &! J2
20S0:
LR L99 &! J2
21S0:
LS L99 &! J2
22S0:
LT L99 &! J2
23S0:
LU L99 &! J2
24S0:
LV L99 &! J2
25S0:
LW L99 &! J2
26S0:
LX L99 &! J2
27S0:
LY L99 &! J2
28S0:
LZ L99 &! J2
(I didn`t use 29S0 line (responsible for Grey Lord, because there`s not a letter higher than "z").
I made that DSA in the "DSA global", and then used 13 DSAs on one tile, where I also set "monster death filter". Each of these DSAs leads to the tile with a special object, that given monster is supposed to leave.
For example first DSA leads to 31,0 (parameter A) and 31,1 (parameter B).
Second DSA on the same tile leads to 31,2 (parameter A) and 31,3 (parameter B).
Third DSA - to 31,4 (param A) and 31,5 (param B), fourth to 31,6 (A) and 31,7 (B)
...and so on.
There are 13 DSAs from that type, so there are 26 tiles to use (as I said I don`t use 27th tile, responsible for Grey Lord, because I don`t know, wchich letter to use, besides, Grey Lord isn`t very important IMHO).
In fact, parameter A from 2nd DSA on the same tile should be threaten as parameter C,
parameter B - as param D,
param A from 3rd DSA - as param E,
param B from third DSA - as param F,
param A from 4th DSA as param G,
param B from 4th DSA as param H
...and so on..
As there is 26 letters in the alphabet I assume I can use 13 DSAs (=26 parameters in that case). I made a special object for every monster and put it in an appriopriate tile. It looks like this:
Code: Select all
Scorpion - object type 1
Slime devil - object type 2
Giggler - object type 3
Beholder - object type 4
Rat - object type 5
Ruster - object type 6
Screamer - object type 7
Rockpile - object type 8
Ghost rive - object type 9
Golem - object type 10
Mummy - object type 11
Flame - object type 12
Skeleton - object type 13
Couatl - object type 14
Vexirk - object type 15
Worm - object type 16
Antman - object type 17
Muncher - object type 18
Knight - object type 19
Zytaz - object type 20
Watel el - object type 21
Oitu - object type 22
Demon - object type 23
Lord Chaos - object type 24
Dragon - object type 25
Lord Order - object type 26
the problem is, that:
Scorpion leaves objects: 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23 and 25.
Slime devil leaves: 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24 and 26.
Giggler leaves objects: 3, 5, 7, 8, 11, 13, 15, 17, 19, 21, 23 and 25.
Beholder leaves: 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24 and 26.
Rat leaves: 5, 7, 9, 11, 13, 15, 17, 19, 21, 23 and 25.
Ruster leaves: 6, 8, 10, 12, 14, 16, 18, 20, 22 and 24.
Screamer leaves 7, 9, 11, 13, 15, 17, 19, 21, 23 and 25.
Rockpile leaves 8, 10, 12, 14, 16, 18, 20, 22 and 24.
Ghost rive leaves 9, 11, 13, 15, 17, 19, 21, 23 and 25.
Golem rive leaves 10, 12, 14, 16, 18, 20, 22, 24 and 26.
Mummy leaves 11, 13, 15, 17, 19, 21, 23 and 25.
Flame leaves 12, 14, 16, 18, 20, 22, 24 and 26.
And so on...: Demon leaves 23 and 25,
etc.
PS.: DSAs 3rd and 4th, 7th and 8th, 11th and 12th, 15th and 16th, 19th and 20th, 23th and 24th are signed as "once only", while there isn`t "once only" option in DSA editor!
please help!!!