[Done for V0.39] ACTION_DAMAGE (different types)

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Sophia
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[Done for V0.39] ACTION_DAMAGE (different types)

Post by Sophia »

A few actions that could deal damage to a character based on their resistance values might be useful for creating more interesting items and monster attacks. Something like:

DAMAGE_CHARACTER_FIRE = does damage protected by anti-fire and fireshield

DAMAGE_CHARACTER_SPELL = does damage protected by anti-magic and spellshield

and so on!

DAMAGE_PARTY_FIRE would fit for completeness but isn't really necessary as that's what fireballs are for! :D
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George Gilbert
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Post by George Gilbert »

Done for V0.39
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Lunever
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Post by Lunever »

How about DAMAGE_CHARACTER_POISON? Since there is now a hidden anti-poison stat?
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George Gilbert
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Post by George Gilbert »

Whether or not an attack causes poison (and how much) is already a separate parameter.
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