DM2 with RTC [Done for version...something or other]
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- andyboy_uk
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DM2 with RTC [Done for version...something or other]
Ok, not saying im going to attempt it or anything, but im just curious. With George's phenominal effort of adding new features to RTC..
Would it be safe to say that DM2 could be reproduced using the 0.39 engine?
Is anyone going to attempt it? (or has anyone started)?
and
If there is stuff missing, what is it? (the minions im assuming will be the first thing on the list)... George: could you add attack methods that monsters use only against other monsters to get round this?
Open to the floor?
Would it be safe to say that DM2 could be reproduced using the 0.39 engine?
Is anyone going to attempt it? (or has anyone started)?
and
If there is stuff missing, what is it? (the minions im assuming will be the first thing on the list)... George: could you add attack methods that monsters use only against other monsters to get round this?
Open to the floor?
Regards,
Andy
Andy
- andyboy_uk
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As an extra note, maybe if the graphics have all been extracted by someone, george could add them to the graphics built into RTC so that some people could have a crack at this.
I wasnt worried about that half step movement that dm2 had, i was talking Dungeon mechanics mainly. George, would there be issues importing the DM2 Graphics if they were provided to you? (wasnt suggesting you remake the dungeon or anything) im sure if the tools were available someone here would have a go.
Or if not, it would give everyone a couple more wallsets and some new monsters to play with that were still in the DM tradition.
We have seen shops, tables, monsters that dont attack. Surely its getting close to being able to handle it.
What do you all think?
I wasnt worried about that half step movement that dm2 had, i was talking Dungeon mechanics mainly. George, would there be issues importing the DM2 Graphics if they were provided to you? (wasnt suggesting you remake the dungeon or anything) im sure if the tools were available someone here would have a go.
Or if not, it would give everyone a couple more wallsets and some new monsters to play with that were still in the DM tradition.
We have seen shops, tables, monsters that dont attack. Surely its getting close to being able to handle it.
What do you all think?
Regards,
Andy
Andy
I think AI for monsters who actively target other monsters is the only thing missing - with it minion spells could be done, and also other poeple's ideas for armies fighting, ally creatures, etc
I think anything else liek the actual DM2 interface won't be missed, the coin box is doable in a different but no lesser way, and otherwsie everything seems ready for someone to give it a damn good try!
I think anything else liek the actual DM2 interface won't be missed, the coin box is doable in a different but no lesser way, and otherwsie everything seems ready for someone to give it a damn good try!
- andyboy_uk
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If we ask GG real nice, he may be able to sort the Minion attack methods out by adding monster attack methods that are only used against otehr monsters.
Moving tables can just about be done with current mechanicswith the new ROTATE that is in there we should be able to do the mirrors (cloning teleporters for the fireball reflectors).
Just the shops then...
Moving tables can just about be done with current mechanicswith the new ROTATE that is in there we should be able to do the mirrors (cloning teleporters for the fireball reflectors).
Just the shops then...
Regards,
Andy
Andy
- Ameena
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What about leaving keys in the lock of a door to enable it to be opened/closed, but when you remove the key it doesn't work? Well I suppose you can set up something like that anyway, you'd just have to make it convert to a different graphic with a key sticking out or something...
And umm the way wolves jump over pits?
And the Tech Shield?
And errm...well I think I'm probably just nitpicking here so I'll shut up now
.
And umm the way wolves jump over pits?
And the Tech Shield?
And errm...well I think I'm probably just nitpicking here so I'll shut up now

______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
- George Gilbert
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I never played DM2 (oh the shame) and so not sure how minions work, but it's certainly possible to create new monsters with spells now and with a bit of a tweak, could be made to hunt down and attack other monsters, I'll have a look into that sooner rather than later.
Not sure about the moving tables thing, but Sophia will probably be able to work out a way!
As for the graphics, I'm not so keen on adding them into the default set; purely on grounds of bloat of the download. That said, I'm open to persuasion...
Not sure about the moving tables thing, but Sophia will probably be able to work out a way!
As for the graphics, I'm not so keen on adding them into the default set; purely on grounds of bloat of the download. That said, I'm open to persuasion...
- George Gilbert
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Hehe, simple, you stick a pillar in the same place, cause a pillar can have wall triggers assocaited with it, (still clickable even if no graphics associated with either) and so you can click on the table!
Tech shield, there were certain sqaures around DM2 you could nominate as a destination - thenm if you went to any of the other squares and used the shield to teleport, you would end up at the destination
Tech shield, there were certain sqaures around DM2 you could nominate as a destination - thenm if you went to any of the other squares and used the shield to teleport, you would end up at the destination
- andyboy_uk
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George, how easy would it be to import the DM2 graphics into a seperate file that could be downloaded seperatley, and when added to the RTC folder, it picked up graphics from there as well as teh standard files?
I think most people here would download it anyway even if it was a lot bigger.
It sounds like there are a few things that would be needed to be added as features, if we could get a list of them in another post after we thrash them out here, we could see how feasable they were. If you can think of a way to solve one of the problems raised, stick down a note on how to get round it with current mechanics and we can give it a shot.
I think most people here would download it anyway even if it was a lot bigger.
It sounds like there are a few things that would be needed to be added as features, if we could get a list of them in another post after we thrash them out here, we could see how feasable they were. If you can think of a way to solve one of the problems raised, stick down a note on how to get round it with current mechanics and we can give it a shot.
Regards,
Andy
Andy
- George Gilbert
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No idea what battering rams do in DM2, but taking a wild guess they'd be a combination of the club and crowbar in the example complex actions dungeon - and therefore doable already.Sophia wrote:Why, pray tell, not? :DGambit37 wrote:Or the battering Rams.
Well, you can zip the graphics up and have the [New-Bitmaps] section of the text file in another text file that you can copy-and-paste into your own dungeon file in seconds already...George, how easy would it be to import the DM2 graphics into a seperate file that could be downloaded seperatley, and when added to the RTC folder, it picked up graphics from there as well as teh standard files?
...as I mentioned above though, I'm open to persuasion and could include them (and possibly even the monsters / objects) in the download.
Why thankyou! However, I only got them by very quickly copy-and-pasting them from screenshots and then stretching them to fit the different perspective of DM compared with DM2. I did the whole lot in about half and hour and I would recommend that they're done again properly with a little bit more care and attention!RTC comes with some of the outdoor DM2 graphics already included. They are used in one of the example dungeons.
They look neat
Definitely a good idea. If even there's something that *could* be done already but is horrifically complex AND would be very very easy to do in the engine, then I'd be happy to add it in to the engine as well...It sounds like there are a few things that would be needed to be added as features, if we could get a list of them in another post after we thrash them out here, we could see how feasable they were. If you can think of a way to solve one of the problems raised, stick down a note on how to get round it with current mechanics and we can give it a shot.
Battering rams were items that appeared to come out of the wall and take up the whoel tile besdie a pit. Retraced you coudl walk passed, fuklly extended you couldn't, if you were on the tile at the time you woudl get pushed into the pit! As sophia hinted, seems quite doable even before all this new stuff ; )
- George Gilbert
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- andyboy_uk
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- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK