Magic Missile, multipotion

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TheMormegil
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Magic Missile, multipotion

Post by TheMormegil »

I'm trying to create a magic missile spell.
It's a ninja spell that creates arrows that can be fired from a bow and then explodes on impact. I created a new item, magic missile, cloned from an arrow. The problem is that the size of the explosion doesn't correspond to the level of the spell cast. If I clone from, say, ful bomb it does inherit the spell level, but can't be fired from a bow or be put in the quiver.
Any ideas?

Next, I want to make a potion that when you drink it becomes a different potion. I can do this but again there is a problem inheriting the level of the original. Any way around this?
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Sophia
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Post by Sophia »

As it stands, there's really no way to do what you want because SWAP doesn't copy the charge level over.

If it did, such trickery would be quite easy!
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TheMormegil
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Post by TheMormegil »

Both these things work nicely in v0.38
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