is it possible for you to up their (beholders)AI, as you have others?
So that they can "think" about their spells.. clearly the ability to cast a spell let's you assume they are intelligent. However throwing ZO spells at anything but a door is not very smart.
the other things is that they will kill their buddies as well if they're in the way of you.. any chance of expanding their 'target descrimination'? For that matter expanding the simulted attitudes of monsters. Between mindless, intelligent, agressive, passive, or/and cautious. Hit and run tactics we use, communal hunting (like a pack of wolves that try to get all around you), or even protecting an exit/item(as in you have to get past me to get such and such(stone golems?))
I mean nearly everyone who plays RTC has played DM at one point, and most likley completed it. Making the monsters more intelligent would be an optimal choice rather than simply increasing the numbers in the dungeon. After all part of what made DM so great was the respect you gained for each single monster... rather than hordes. Though when there were packs of them like the worms or rats you ran like (heh) well, a rat
