It has been stated here that in order to create a monster that appears friendly but then attacks if you attack it first, you should create a monster with no attack methods which drops a nasty version of itself when killed. Obviously someone must have this working to suggest it, but I can't get it to work:
I've created a monster in the editor with no attack methods. I also created the same monster that is ferocious.
I gave the friendly monster 20 hit points so it is easy to kill, and put a beholder into it's "convert on death" method. This doesn't work as the compiler complains "monster converts to invalid object type - expecting monster cloud".
So I read the posts a bit closer and it seems to suggest removing the death cloud and making the monster "drop" the other monster. So I put "null" into the "convert on death" method and went to put the beholder into a body part so it got dropped on death - but monsters don't appear as a tab for putting in a body part.
So it seems physically impossible to make a monster drop a monster on death, and yet it has been said here that it works, so what am I doing wrong?
Can't make a monster drop a monster
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- Artisan
- Posts: 187
- Joined: Sat Jan 22, 2005 2:50 pm
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Underneath the Death conversion there should be an option for "additional action".
If you choose Action: Create New On Floor
Then Object 1: The New Monster
That should work, you'll have to play around if you want to get rid of the monster cloud when you kill the first one though, but that should help I hope.
If you choose Action: Create New On Floor
Then Object 1: The New Monster
That should work, you'll have to play around if you want to get rid of the monster cloud when you kill the first one though, but that should help I hope.
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- Artisan
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- Joined: Sat Jan 22, 2005 2:50 pm
- Location: Ipswich, UK
- George Gilbert
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- George Gilbert
- Dungeon Master
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- George Gilbert
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