Keeping a kill tally?

Questions about how to create your own dungeons and replacement graphics and sounds.

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Daecon
Expert
Posts: 329
Joined: Tue May 16, 2006 1:56 pm
Location: Upper Hutt, New Zealand

Keeping a kill tally?

Post by Daecon »

Is there any way of keeping track of how many monsters (of each type) you've defeated throughout the game?

I notice on RTC at the end of the game it gives you totals of how many monsters or each type you've defeated but I can't work out how the game keeps a record of that, and it only gives the total as a "x/y" value, not a total killed throughout the game... which also doesn't take into account monsters spawned through the generators.

I was playing about with an idea like "defeat 100 monsters in 10 minutes" kinda thing...
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Monster death has an action or event associated - filter it to give a) differenr type of action for each kill beign recorded in a counter, and b) then the monster death cloud

Combine it with the time feature already added to RTC
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Re: Keeping a kill tally?

Post by George Gilbert »

DesBroDain wrote:Is there any way of keeping track of how many monsters (of each type) you've defeated throughout the game?

...

I was playing about with an idea like "defeat 100 monsters in 10 minutes" kinda thing...
Yes - exactly as Beowuuf suggests!
DesBroDain wrote:I notice on RTC at the end of the game it gives you totals of how many monsters or each type you've defeated but I can't work out how the game keeps a record of that, and it only gives the total as a "x/y" value, not a total killed throughout the game... which also doesn't take into account monsters spawned through the generators.
FYI - x is kept track of by the engine and y is calculated at the end of the game as x plus the number of monsters of that type that are still alive in the dungeon (i.e. it does take into account monsters spawned through generators).
Post Reply