1) I thought that bug was fixed long ago, but when I played CSB 38 I observed on several occasions that monsters do not get hit while standing in a spinner tile, which made a couple of puzzles a bit tricky to solve. Since the party always gets hit by spells when standing in a spinner, monsters should also always get hit.
2) Poison has become omnipotent, not because of it's slightly increased strength (which is very well balanced now imho), but because upon impact it only affects 1 player character, but when hitting a group of monsters, it hits all of them (which I think should be only true for fiery explosions). Same as above, rules should be the same for monsters and player characters.
[Fixed for V0.39] Spell collisions
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

[Fixed for V0.39] Spell collisions
Parting is all we know from Heaven, and all we need of hell.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
Re: Spell collisions
The collision detection rules *ARE* identical for monsters and party.Lunever wrote:1) I thought that bug was fixed long ago, but when I played CSB 38 I observed on several occasions that monsters do not get hit while standing in a spinner tile, which made a couple of puzzles a bit tricky to solve. Since the party always gets hit by spells when standing in a spinner, monsters should also always get hit.
What I imagine is happening is that your party comprises of 4 members and they occupy all 4 sub-tiles in the spinner - that means that wherever the spell hits, it will collide with a party member. In the monster case, I imagine there's only one of them and therefore the spell can go around them depending on where the monster / spell locations are and what the spinner direction is.
If you try again with just a single member in your party, and stand in the same position as the monster did, then you won't get hit either.
Fixed for V0.39Lunever wrote:2) Poison has become omnipotent, not because of it's slightly increased strength (which is very well balanced now imho), but because upon impact it only affects 1 player character, but when hitting a group of monsters, it hits all of them (which I think should be only true for fiery explosions). Same as above, rules should be the same for monsters and player characters.
Haha, I only lately discovered that the now fixed poison bug allows you to make a fast rise through fighter levels, if you play with less than 4 characters, since you do get the fighter XP for getting hit by poison, but not the damage.
With the spell collision: I'm almost sure that it happened not only with an antman on a single tile, but also with more than 1 antman on a single tile, still, due to their movement your assumption might still be possible. However, I'm also almost certain that it happened with a demon in the DDD standing in the center of a tile, so if it wasn't conincidentally moving right in the moment of impact, maybe the center positions are not checked the same way as the corner positions, or monsters taking more space than just 1 quarter tile are still handled as if they were standing on a specific corner, dunno.
With the spell collision: I'm almost sure that it happened not only with an antman on a single tile, but also with more than 1 antman on a single tile, still, due to their movement your assumption might still be possible. However, I'm also almost certain that it happened with a demon in the DDD standing in the center of a tile, so if it wasn't conincidentally moving right in the moment of impact, maybe the center positions are not checked the same way as the corner positions, or monsters taking more space than just 1 quarter tile are still handled as if they were standing on a specific corner, dunno.
Parting is all we know from Heaven, and all we need of hell.