[Fixed for V0.39] Wizard's Eyes' Hickup

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Lunever
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[Fixed for V0.39] Wizard's Eyes' Hickup

Post by Lunever »

I had posted before that the 4 wizard's eyes in that small 2x2 room with a portcullis in the eastern part of level 05 (Enc. z05/x05-06/y11-12) would attack each other. I could now observe that this has not been entirely correct. They attack themselves! Even after 3 of them were already dead the remaining one continued to explode without any fireballs or lightning cast by my characters. Possibly they have some wrong attack mode.

Probably that room is the wizard's eyes' party cellar, and they had this party yesterday because of Elsies birthday, uh, and they drank too much of these Ful-bombs again...
Parting is all we know from Heaven, and all we need of hell.
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George Gilbert
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Post by George Gilbert »

I think that I've fixed this as part of the other monster AI changes because I can't reproduce this anymore!
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Lunever
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Post by Lunever »

Nope, they still hickup in V0.39. As I did for the beta, I sent you for the released 39 another savegame and screenshot that show that behaviour.
Parting is all we know from Heaven, and all we need of hell.
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