Damage from doors and pits
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Damage from doors and pits
1) I noticed that wearing a helmet or not does not seem to have a significant influence on whether you get a critical head injury from doors closing on you from above. Can helmets please be made reducing the chance of getting a critical injury to the head from doors?
2) Can small characters get less or no damage as long as larger characters are in the party? So if you play Daroooou and Tiggy, Daroooou gets all the damage, but Tiggy doesn't get damaged as long as Daroooou is still standing there?
3) While making winged characters levitate would kill many puzzles, reducing or disabling falling damage for winged ones might be a nice quirk of such characters. I would like to see that very much.
2) Can small characters get less or no damage as long as larger characters are in the party? So if you play Daroooou and Tiggy, Daroooou gets all the damage, but Tiggy doesn't get damaged as long as Daroooou is still standing there?
3) While making winged characters levitate would kill many puzzles, reducing or disabling falling damage for winged ones might be a nice quirk of such characters. I would like to see that very much.
Parting is all we know from Heaven, and all we need of hell.
There can be whatever you want, you just tell a relay to look oput for certain charatcers and if they fall down a pit make sure you then recover some damage...or maybe you can even have the 'pit' be a teleporter and assign the damge from the fall yourself based on size, wings weight etc
The poit is that if you need to wait for a flag for everything, then you will be waiting for a 'large' flag or 'firebreathing' flag or 'is kinda like an orcy dragon' flag, when really you can probably hack the cool stuff yourself
The poit is that if you need to wait for a flag for everything, then you will be waiting for a 'large' flag or 'firebreathing' flag or 'is kinda like an orcy dragon' flag, when really you can probably hack the cool stuff yourself
Meybe the whole effect could be done by simply adding a "weight" variable to the characters attributes?
Winged characters weigh less than others, small characters weigh less than others, lighter weight means less damage from falling, etc...
Whether you wanted to modify the weight of that characters Bones when they die is another matter... Cletus would be hell to drag his corpse around...
Winged characters weigh less than others, small characters weigh less than others, lighter weight means less damage from falling, etc...
Whether you wanted to modify the weight of that characters Bones when they die is another matter... Cletus would be hell to drag his corpse around...
Depending on how you may want to impliment it, a weight of 0 would mean no damage from falling, even though you still fall down a pit or some such.
(There could be gravity-changing tiles too, giving characters extra weight, or slower movement, and heavier weight could mean slightly higer defensive ability from impact attacks from having a denser physique, or slightly lower dexterity.)
Or just leave weight as a value for determining falling damage only, either works. Don't need to make it TOO complicated, it's not AD&D.
(There could be gravity-changing tiles too, giving characters extra weight, or slower movement, and heavier weight could mean slightly higer defensive ability from impact attacks from having a denser physique, or slightly lower dexterity.)
Or just leave weight as a value for determining falling damage only, either works. Don't need to make it TOO complicated, it's not AD&D.

So basically a major engine change that will require several iterations to get the falling damage right again affect all previous custom dungeons then?
Also, the relay weight chaking would need to be exanded to include overall weight, or merely the weight a charatcer is carrying
The weight would be useful if you wished to start implementing the push/pull abilities of DM2 further and atta\ch it to monsters and objects - seems alot of work though, like i said, major engine thign that will then require tweaking. I personally am not asking for it.
Also, the relay weight chaking would need to be exanded to include overall weight, or merely the weight a charatcer is carrying
The weight would be useful if you wished to start implementing the push/pull abilities of DM2 further and atta\ch it to monsters and objects - seems alot of work though, like i said, major engine thign that will then require tweaking. I personally am not asking for it.
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For the record, and for whatever it's worth, I don't like this idea at all.
There are ideas that allow designers to tweak falling damage for their own dungeons without any changes to the engine: damage tiles at the bottoms of pits for example.
If anything is implemented I would hope that it be optional and non-retroactive.
There are ideas that allow designers to tweak falling damage for their own dungeons without any changes to the engine: damage tiles at the bottoms of pits for example.
If anything is implemented I would hope that it be optional and non-retroactive.