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If a character is heavily loaded (the weight appears in yellow or red), turning around takes longer, just like moving. In normal DM, the speed of turning is not dependant on encumbrance, and I think that is the way it should be done.
BTW: Thank you very much for the ability to "load" the keys GG! RTC plays much smoother now!
It's been like this for a loooooooooong time, but yes, it has actually bugged me alot (think I mentioend it many moons ago). I would prefer turning to not be linked to weight aswell...it makes combat and injuries quite painfully annoying - so that's another vote
Yep! And I can confirm: You ARE able to properly and quickly fight and turn in chain or even plate, actually I've seen someone move pretty fast in combat while wearing padded armour under a full chain mail, and a thick tournament full plate over it, for a total of 65 kg of armour. And he wore most of the time during a 9 day event. Ok, you are slower at sprinting and long distance walks, especially uphills toward the castle, but turning toward your opponents and fighting with them is not hindered, for heavy armour is MADE for combat, and the heavy weight is very evenly spread. So, in short, I support this too, load should only slow down actually moving tiles, not turning.
Parting is all we know from Heaven, and all we need of hell.
If you've got a large weight in one hand and swing round, surely it should make you swing faster (and probably further than you intend )...plus of course you can clonk anything in the head that's sneaked up on you .
Not that I'm suggesting being encumbered should make you turn faster. How the smeg would that work lol.
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!