experience increases
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- Artisan
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experience increases
I want to create a potion which, when drunk, increases a characters fighter experience.
I've cloned a VI potion and used the CONVERT_CONSUME tab to specify the action ACTION_GAIN_EXPERIENCE_FIGHTER.
But how do I tell it how many experience points to give, or how many levels to increase, etc. I assume I put something in "strength", but what?
I've cloned a VI potion and used the CONVERT_CONSUME tab to specify the action ACTION_GAIN_EXPERIENCE_FIGHTER.
But how do I tell it how many experience points to give, or how many levels to increase, etc. I assume I put something in "strength", but what?
- George Gilbert
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- Artisan
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- TheMormegil
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That absolute would actually be a nice addition, so you could give an absolute bonus for solving a puzzle - a beginnign party would get a huge bost, an expert party should know these thigns so it's just a drop in the ocean
You could of course have the relays too...if fighter level is x then use y percetage. Seems messy but doable
You could of course have the relays too...if fighter level is x then use y percetage. Seems messy but doable
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- Artisan
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That's what I am wishing to do, Beo. My dungeon has "quests" which are given to you - clean out my house of rats, sort of thing - and when you come back you get given a potion that gives you experience for completing the quest. Obviously, I would like a quest to be worth a certain amount of experience. I guess both ways have their advantages.
- TheMormegil
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This isn't too difficult. I tried it out and you can do it by cloning a relay (e.g. wallitem_relay_f_exp) and then putting it on a square with an action_gain_experience_fighter. Set the relay to a delay of 1.Copy and paste the pair 14 times Then set the relays to test member_fighter 0-14 and set the actions to the percentage you want. To always give 1000 experience the gains would be 100, 100, 50, 25, etc
Then have your potion to on consume do action_object_activate your new relay. When the potion is drunk it will activate all the relays but only the one where the level matches will trigger the action. The delay 1 is needed because if it all happens instantly more than one can be triggered.
Then have your potion to on consume do action_object_activate your new relay. When the potion is drunk it will activate all the relays but only the one where the level matches will trigger the action. The delay 1 is needed because if it all happens instantly more than one can be triggered.
- TheMormegil
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