The mouse handling was pretty much re-written
for this release. It was never tested on any sort
of relatively slow machine. I worried about releasing
it so soon.
So we need to know as much as possible about
the kind of machine you are playing this on. And
we need to know if any other people are finding
'slugish' response. Any clues we can get will help
us fix your problem.
The biggest change is that releasing the mouse
button creates an event that is passed through
a queue. It used to be that only pressing the
button created such an event. So the queue can
fill up twice as quickly now. When it is full, a mouse
button press can be lost. But one would suspect
that the queue could get full only on slower machines.
Tomorrow, I will try to make a CSBwin with a
longer queue to see if that makes any difference
in your particular case. Unfortunately, the queue length
is wired into the code in MANY places.
