I do not understand how FLOORITEM_PARTYS_TILE works.
Could you teach this in detail?
And, thank you for the update of RTC George.
That's a tough job.
(Cast did ⊿ 田 to Tonari)MA POTION is put here.
What is FLOORITEM_PARTYS_TILE?
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- George Gilbert
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The object itself doesn't actually *do* anything, it's just a marker object to pick out a particular tile in the dungeon. *Anything else* that is on the same tile as it, will be considered by the engine to be on the same tile as the party currently is (regardless of where they actually are).
The best way to see how this works is, as beowuuf suggests, to experiment with it. For example, if you put a haze, or flooritem on that tile, then it will always appear in the view. Alternatively (or also!) if you place a trigger on that tile, it will be triggered on every step the party takes; this trigger can then activate any other dungeon mechanics to produce some interesting effects.
The best way to see how this works is, as beowuuf suggests, to experiment with it. For example, if you put a haze, or flooritem on that tile, then it will always appear in the view. Alternatively (or also!) if you place a trigger on that tile, it will be triggered on every step the party takes; this trigger can then activate any other dungeon mechanics to produce some interesting effects.
Ooh, cunning. Although I can't help but feel that with all the incredible new additions to the game engine, it would take hours of learning what all the features do by experimenting with them.
But hey, half the fun is discovery, right?
But hey, half the fun is discovery, right?

Child of Darkness,
Child of Light,
Cast your Influence,
Cast your Might!
Child of Light,
Cast your Influence,
Cast your Might!