Is is possible, that mirrows don't work in a correct way (presenting the holded Hero and giving it free on 'resurrect/reincarnate') if on the same tile is a ALT_WALLSET Tile?
Thats the only reason I can find for my disfunction...
THOM
WALLSET_ALT and MIRRORS
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- George Gilbert
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I designed a Dungeon (it's not ready but nearly btw). I did a new Wallset for the starting part, where you choose your party.
Now one can't interact with the mirrows: they don't open!
Maybe this is because in my design the ALT-WALLSET Tile is the last one (it'll be proceed after the mirrow). Maybe this is the solution. I will have a tryout...
THOM
------------------------------------------------------------- ...
nope- that wasn't it...
now I have really no Idea. Do I have to do something special with the mirrows to get them interactable? As far as I know I just copied them from the DM Section...
Now one can't interact with the mirrows: they don't open!
Maybe this is because in my design the ALT-WALLSET Tile is the last one (it'll be proceed after the mirrow). Maybe this is the solution. I will have a tryout...
THOM
------------------------------------------------------------- ...
nope- that wasn't it...
now I have really no Idea. Do I have to do something special with the mirrows to get them interactable? As far as I know I just copied them from the DM Section...
- George Gilbert
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The wallset is actually always drawn first (regardless of where it appears on the list of items on a tile) - just to prove to yourself that it's not the cause of the problem, you can delete it and retry the game...
Can you post the relevant bit of your txt file (namely just the mirror) here so we can take a look? Hopefully there'll just be a minor typo or something similar that will be quick to fix up.
Can you post the relevant bit of your txt file (namely just the mirror) here so we can take a look? Hopefully there'll just be a minor typo or something similar that will be quick to fix up.
sure I can:
what surprises me: the WALLSET_ALT Tile seems to be written anywere - cannot find it at that part of the text - the editor seems to write it down a little bit messy...
Code: Select all
ref001611-1 WALLITEM_MIRROR 12 16 0 NORTH HOLDS=(CHARACTER_STAMM)
ref001611-2 WEAPON_AXE 12 16 0 NORTH
ref001611-4 CLOTHES_LEGS_LEATHER_PANTS 12 16 0 NORTH
ref001611-5 CLOTHES_FEET_SUEDE_BOOTS 12 16 0 NORTH
ref001611-6 CLOTHES_HEAD_BERSERKER_HELM_ALT 12 16 0 NORTH
ref001611-3 CLOTHES_BODY_RUST
- George Gilbert
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Looks fine to me - you are sure that your party is standing at 12,15,0 facing south aren't you 
The misplacement of the alt-wallset however is slightly worrying. When saving, the editor just writes out the contents of each tile in turn so everything for that tile should be in one place.
Can you send me your entire txt file, and I'll try and work out what's going on.

The misplacement of the alt-wallset however is slightly worrying. When saving, the editor just writes out the contents of each tile in turn so everything for that tile should be in one place.
Can you send me your entire txt file, and I'll try and work out what's going on.
- George Gilbert
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Thanks for the file - the reason why the mirrors don't open is actually quite simple.thom wrote:I designed a Dungeon (it's not ready but nearly btw). I did a new Wallset for the starting part, where you choose your party.
Now one can't interact with the mirrows: they don't open!
Maybe this is because in my design the ALT-WALLSET Tile is the last one (it'll be proceed after the mirrow).
In your dungeon, you have set the maximum number of members allowed in a party to be 1. As your default party has 1 member in it, then no more are allowed...which is why you can no longer add people from mirrors in!
If you increase the maximum number of members to 2 or more (or remove your test character from the default party) then everything will work as you expected it to.