[Fixed for V0.43] Characters hit by a shooter on any level
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[Fixed for V0.43] Characters hit by a shooter on any level
If the party is vertically aligned with the path taken by a projectile from a shooter on a different level, they will take damage and the fired object will continue moving. This looks very strange, as there is no visible source of damage.
- Gambit37
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Re: Characters can be hit by a shooter on a different level
Wow, how on earth did you discover this?R.K. wrote:If the party is vertically aligned with the path taken by a projectile from a shooter on a different level, they will take damage...
I set up an auto-firing rock cannon on level 25 or so. It happened to fire along a line that was a clear path to the exit in the hall of champions, so when I resurrected a character, they promptly took ten points of damage. The cannon was still firing when I teleported down to check on it (it would have stopped if anything got in the way).
- George Gilbert
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How embarrasing
The code that does the collision detection between a flying object and the party only looks at the x/y co-ordinates, not the z one
Note that this is nothing to do with shooters per se, just any object that is flying through the dungeon; also the collision detection for monsters/objects is done correctly.
Amusingly, that bug has been present since RTC V0.01 - you're the first to spot it.
(again)

The code that does the collision detection between a flying object and the party only looks at the x/y co-ordinates, not the z one

Note that this is nothing to do with shooters per se, just any object that is flying through the dungeon; also the collision detection for monsters/objects is done correctly.
Amusingly, that bug has been present since RTC V0.01 - you're the first to spot it.

- George Gilbert
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