[Done for V0.44] new Editor object category...
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[Done for V0.44] new Editor object category...
There is my suggestion :
A new category called "Floor Game mechanics", containing all invisible items like triggers, monster generators... separated from the "decorum".
And the same with "Wall Game Mechanics" of course.
That would just save the pain of looking for the game mechanics in all the stuff.
A new category called "Floor Game mechanics", containing all invisible items like triggers, monster generators... separated from the "decorum".
And the same with "Wall Game Mechanics" of course.
That would just save the pain of looking for the game mechanics in all the stuff.
- Gambit37
- Should eat more pies
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This has been asked for before by me:
http://www.dungeon-master.com/forum/vie ... hp?t=24966
It seemed OK to after those last changes GG made but it's definitely become harder to find mechanics in the ever expanding list of everything else.
http://www.dungeon-master.com/forum/vie ... hp?t=24966
It seemed OK to after those last changes GG made but it's definitely become harder to find mechanics in the ever expanding list of everything else.
- George Gilbert
- Dungeon Master
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- Location: London, England
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Well, there's quite a fine line as to what's a decoration and what's a mechanic (especially when it comes to things like switches, which are actually just decorations!).
However, how about this for the "special" things to separate out into different tabs
FLOORITEM_DAMAGE
FLOORITEM_END_OF_GAME
FLOORITEM_GENERATOR_MONSTER
FLOORITEM_HOLDER
FLOORITEM_LIGHT
FLOORITEM_MONSTER_ATTRACTOR
FLOORITEM_NOMAGIC_POINT
FLOORITEM_NOSAVE_POINT
FLOORITEM_NOSLEEP_POINT
FLOORITEM_PARTYS_TILE
FLOORITEM_SAVE_POINT
FLOORITEM_SECRET
FLOORITEM_SHOP_COUNTER_BUY
FLOORITEM_SHOP_COUNTER_SELL
FLOORITEM_SOUND_LOCALISED
FLOORITEM_TEXT
FLOORITEM_TELEPORTER
FLOORITEM_TRIGGER
FLOORITEM_WALL_FAKE
FLOORITEM_WALL_INVISIBLE
FLOORITEM_WALL_MOVABLE
FLOORITEM_WALLSET_ALT
WALLITEM_ACTION
WALLITEM_COUNTER
WALLITEM_LADDERDOWN_METAL_STONE
WALLITEM_LADDERDOWN_METAL_STONE_RETRACTED
WALLITEM_LADDERDOWN_WOODEN_STONE
WALLITEM_LADDERDOWN_WOODEN_STONE_SHORT
WALLITEM_LADDERUP_METAL_STONE
WALLITEM_LADDERUP_METAL_STONE_RETRACTED
WALLITEM_LADDERUP_WOODEN_STONE
WALLITEM_MIRROR
WALLITEM_MIRROR_DM
WALLITEM_MIRROR_DM2
WALLITEM_MUSIC_AMBIENT
WALLITEM_POLEDOWN_WOODEN_CAVE
WALLITEM_POLEDOWN_WOODEN_STONE
WALLITEM_POLEDOWN_WOODEN_THICKET
WALLITEM_POLEUP_WOODEN_CAVE
WALLITEM_RELAY
WALLITEM_SHOOTER
WALLITEM_SHOP
WALLITEM_SHOP_STOCK
WALLITEM_SHOP_CURRENCY
WALLITEM_SHOP_FRONT
WALLITEM_SHOP_FRONT_WINDOW
WALLITEM_SHOP_FRONT_NEXT
WALLITEM_SHOP_FRONT_PREVIOUS
WALLITEM_SHOP_FRONT_VALUE_BUY
WALLITEM_SHOP_FRONT_VALUE_SELL
WALLITEM_SHOP_FRONT_DESCRIPTION
WALLITEM_SHOP_FRONT_STOCK_NONE
WALLITEM_SOUND_AMBIENT
WALLITEM_SPEECH
WALLITEM_TEXT
WALLITEM_TEXT_CAVE
WALLITEM_TEXT_MISTY
WALLITEM_TEXT_STONE
WALLITEM_TEXT_THICKET
WALLITEM_WALLSET_ALT
There are various others which are border-line (e.g. alcoves, pits, tables, pillars, fountains, door buttons etc), but let me know if you think any others should be included / excluded from the above.
However, how about this for the "special" things to separate out into different tabs
FLOORITEM_DAMAGE
FLOORITEM_END_OF_GAME
FLOORITEM_GENERATOR_MONSTER
FLOORITEM_HOLDER
FLOORITEM_LIGHT
FLOORITEM_MONSTER_ATTRACTOR
FLOORITEM_NOMAGIC_POINT
FLOORITEM_NOSAVE_POINT
FLOORITEM_NOSLEEP_POINT
FLOORITEM_PARTYS_TILE
FLOORITEM_SAVE_POINT
FLOORITEM_SECRET
FLOORITEM_SHOP_COUNTER_BUY
FLOORITEM_SHOP_COUNTER_SELL
FLOORITEM_SOUND_LOCALISED
FLOORITEM_TEXT
FLOORITEM_TELEPORTER
FLOORITEM_TRIGGER
FLOORITEM_WALL_FAKE
FLOORITEM_WALL_INVISIBLE
FLOORITEM_WALL_MOVABLE
FLOORITEM_WALLSET_ALT
WALLITEM_ACTION
WALLITEM_COUNTER
WALLITEM_LADDERDOWN_METAL_STONE
WALLITEM_LADDERDOWN_METAL_STONE_RETRACTED
WALLITEM_LADDERDOWN_WOODEN_STONE
WALLITEM_LADDERDOWN_WOODEN_STONE_SHORT
WALLITEM_LADDERUP_METAL_STONE
WALLITEM_LADDERUP_METAL_STONE_RETRACTED
WALLITEM_LADDERUP_WOODEN_STONE
WALLITEM_MIRROR
WALLITEM_MIRROR_DM
WALLITEM_MIRROR_DM2
WALLITEM_MUSIC_AMBIENT
WALLITEM_POLEDOWN_WOODEN_CAVE
WALLITEM_POLEDOWN_WOODEN_STONE
WALLITEM_POLEDOWN_WOODEN_THICKET
WALLITEM_POLEUP_WOODEN_CAVE
WALLITEM_RELAY
WALLITEM_SHOOTER
WALLITEM_SHOP
WALLITEM_SHOP_STOCK
WALLITEM_SHOP_CURRENCY
WALLITEM_SHOP_FRONT
WALLITEM_SHOP_FRONT_WINDOW
WALLITEM_SHOP_FRONT_NEXT
WALLITEM_SHOP_FRONT_PREVIOUS
WALLITEM_SHOP_FRONT_VALUE_BUY
WALLITEM_SHOP_FRONT_VALUE_SELL
WALLITEM_SHOP_FRONT_DESCRIPTION
WALLITEM_SHOP_FRONT_STOCK_NONE
WALLITEM_SOUND_AMBIENT
WALLITEM_SPEECH
WALLITEM_TEXT
WALLITEM_TEXT_CAVE
WALLITEM_TEXT_MISTY
WALLITEM_TEXT_STONE
WALLITEM_TEXT_THICKET
WALLITEM_WALLSET_ALT
There are various others which are border-line (e.g. alcoves, pits, tables, pillars, fountains, door buttons etc), but let me know if you think any others should be included / excluded from the above.
- George Gilbert
- Dungeon Master
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- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
There are a lot of standard items used only for the mechanic in my dungeon.
It is item for BOOST_BYOBJECT, item for the target of MOVE_ITEM_TO_OBJECT_LOCATION, item that expire at once etc.
Could you add one standard item to the category for these?
Postscript
It is thought that it is just good to move DRINKING WATER to new category for this.
It is item for BOOST_BYOBJECT, item for the target of MOVE_ITEM_TO_OBJECT_LOCATION, item that expire at once etc.
Could you add one standard item to the category for these?
Postscript
It is thought that it is just good to move DRINKING WATER to new category for this.
Please forgive poor English.