what would be best is if some nice gfx artist could 'touch up' the Amiga graphics a little with some more colours
Its a thin line between improving the graphics and loosing the 'character' of the originals though. Its the same with Doom, lots of people have tried making 3D models for it but imo non seem to capture the original 'look' properly so I never end up using them!
George Gilbert wrote:
At the risk of (re)starting the original flame war; given that I have an ST and never seen an Amiga let alone been inspired by one I'd say that it's actually quite the opposite!
oops.. i think i conclude this by myself because of one thing : the mouse hand bitmap
George Gilbert wrote:
At the risk of (re)starting the original flame war; given that I have an ST and never seen an Amiga let alone been inspired by one I'd say that it's actually quite the opposite!
oops.. i think i conclude this by myself because of one thing : the mouse hand bitmap :)
Ahh right - the early versions of RTC only had the blue hand of the ST!
Now it's configurable in the config.txt file as to whether you want the ST, Amiga or PC one (and can be replaced completely with something entirely different in a dungeon.txt / RTC file). Not sure why the default setting is the Amiga one now though...
I really prefer the 16 color graphics over the 256 color ones, but I've only played the Sega CD version before playing it again via RTC. As someone else said, I feel the older style graphics keep it more in feel with the original DM. I've been ripping the bitmaps for the monsters from my disc with DM2GDED and replacing the ones from PC DM2. Old-style Dragoth just looks so much more menacing than the cartoony one.
Hey cool! So you have created a version of the DM2 dungeon that features the old grafics? Is it possible to make that available in a way that will allow to choose between DM2-256 and DM2-16 upon starting RTC?
Parting is all we know from Heaven, and all we need of hell.
So you have created a version of the DM2 dungeon that features the old grafics?
I only replaced the creature graphics for now. I don't really notice much of a difference, if any, between the SCD wall and item graphics and the current RTC ones. If you would like I can zip up the new graphics into a file for you along with my DM2.txt file that points to the new bitmaps.
It pains me to vote for that Commodore thing, but the graphics are indeed classier. Not in all cases mind - the merchants (for example) are better for the PC, though still a little too cartoony.
Has any progress been done with the amiga version ?
(thanks to THOM) I've got pack of the amiga bitmaps.
The problem is that their names are simple numbers.
I sorted them in several subdirectories that should ease the job.
But changing the graphics for all the bmps alone is a huge work.
Particularly since the animations are made of a pics that have to be implemented one by one.
If anyone wants to start a collective work on that version, the graphic pack is ready to go...