While you can set attribute to 220 which is maximum for display, it is too far beyond game limit. Limit for the attribute is 170. Anything above 170 AND your skill level is very high, the game may crash.
Recommanded maximum limit for starting character is 120 because getting skill level and clothes will increase the attribute toward 170. For anti-magic and anti-fire, you may set them to 150. I don't think anti-magic and anti-fire high attribute would crash the game.
Hex Editing savegames
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I have played Interplay Skullkeep last 8 years ago (in DOS mode, not in DOSBOX) and I have hacked savegame from someone else that set my every attributes to 220. When I hit <> Master, in few seconds delay following gain <> Master level, Interplay DMII Skullkeep crashed with general protection fault and immediately exit.
When I start new game with no hacks, I can boost up to 170 by constantly drink attribute boost potions. There is no way I can able to exceed 170 even with constantly drink attribute potion(s).
I think this bug may only to Interplay DMII Skullkeep, not original DM or RTC DMII. I heard Interplay author says that very high attribute will cause subtle problem(s). Note: It does not exist in RTC DMII however and I can exceed 170 easily in RTC DMII.
Also, I found another bug in Interplay DMII. When I play for long time without exit and restart, Interplay DMII will cause processing hogs and memory leak. Every 3 hours, it should be exit and restart DMII in fresh.
When I start new game with no hacks, I can boost up to 170 by constantly drink attribute boost potions. There is no way I can able to exceed 170 even with constantly drink attribute potion(s).
I think this bug may only to Interplay DMII Skullkeep, not original DM or RTC DMII. I heard Interplay author says that very high attribute will cause subtle problem(s). Note: It does not exist in RTC DMII however and I can exceed 170 easily in RTC DMII.
Also, I found another bug in Interplay DMII. When I play for long time without exit and restart, Interplay DMII will cause processing hogs and memory leak. Every 3 hours, it should be exit and restart DMII in fresh.
RTC DM II is a different engine and allows 255 , although potion etc cap to 170 as before I believe
Anyway, definitely wasnt' a bug in PC DM, interesting somehow that changed for PC DM II
Also interesting about the memory leak! I've played it in DOS for ages without problem, but then DOS isn;t exactly resource intensive...never played it under DOSbox etc
Anyway, definitely wasnt' a bug in PC DM, interesting somehow that changed for PC DM II
Also interesting about the memory leak! I've played it in DOS for ages without problem, but then DOS isn;t exactly resource intensive...never played it under DOSbox etc