editing sound

Questions about how to create your own dungeons and replacement graphics and sounds.

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linflas
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editing sound

Post by linflas »

my first sound is played when mouse triggers a wallitem. i want to play another sound a few seconds later, triggered by the wallitem.
i tried to put some relay between them but i can't assign a sound to a relay.
any idea ? (except using a unique sample for both sounds with a 5 seconds silence between them)
Last edited by linflas on Wed Nov 29, 2006 11:27 am, edited 1 time in total.
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Gambit37
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Post by Gambit37 »

Been a while since I've used the editor -- can the relay trigger a sound object?
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linflas
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Post by linflas »

if there's a way to deactivate and activate a sound object, yes.. but can't find how
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Post by linflas »

hmmm.. i know understand how localised sounds work : by default, sound isn't played. i was lost because there are no "active/inactive" checkboxes in the editor.
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George Gilbert
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Post by George Gilbert »

The sound objects aren't turn-on-and-offable; they are one-hit wonders.

When you activate one it will play its sound, activate it again and it will play it again...
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Post by Walter Mitty »

You could have the wallitem set as a trigger and have it activate the first sound item and also a relay set on a delay that will activate the next sound item.
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Post by linflas »

i did that and it works :)
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Post by linflas »

ok another problem. but i don't hink there's a solution with actual sound objects : i want to put a music when you choose your hero but i can't activate a wallitem ambient music if the party has no member...
it works in DM2-RTC because you start with Thoram.
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