Hello all,
I was looking for some information regarding class level system. As I was browsing through some guides and manuals, I found few mentions about certain subclasses including swing, thrust, club, parry (fighter), identify, heal, influence, defend (priest), steal, fight, throw, shoot (ninja) and fire, air, earth, water (wizard), but I never found anything more specific about them.
Anyone is aware of some documents explaining this matter? How does it work? Does it change/improve as character gains levels and if, how? What does it influence during gameplay?
Another matter I was always curious about, is how do the shields work. When I equip a shield, does it give any bonus to defense (passive blocking maybe?) or do I need to block actively by using the shield? Anyone of you guys uses shields? As for me, I always dual wield two weapons and go offensive
Thank you in advance for your replies..
Attribute and class level system + shield question
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The old help guide to DM had some small explaination of attackk/fdefense properties that would have carried on to DM2
Similarly, some of the research in things like CSBwin for the DM engine mwould probably still hold in DM2 aswell
Sheilds, as far as I am aware gave their defense bonus when help - block gave another bonus ontop of that
Similarly, some of the research in things like CSBwin for the DM engine mwould probably still hold in DM2 aswell
Sheilds, as far as I am aware gave their defense bonus when help - block gave another bonus ontop of that
Elwin... in a very brief explanation on how the 'sub-skills' work:
Each of the sub skill is responsible for certain attacks' strength, hit rate and availablity.
Fighter skills increases damage made by weapons and also give access to better attacks for stronger weapons (Excymyr, Vorax, Blue Steele, Rapier).
Ninjas with good throwin skills seem to hit more often and score stronger hits.
As for priest and wizard. The sub skills affect spell strength and duration.
As for the question of experience... This is the best article there is on it.. http://dmweb.free.fr/?q=node/691
Each of the sub skill is responsible for certain attacks' strength, hit rate and availablity.
Fighter skills increases damage made by weapons and also give access to better attacks for stronger weapons (Excymyr, Vorax, Blue Steele, Rapier).
Ninjas with good throwin skills seem to hit more often and score stronger hits.
As for priest and wizard. The sub skills affect spell strength and duration.
As for the question of experience... This is the best article there is on it.. http://dmweb.free.fr/?q=node/691