Hey kelly
It would be great to be able to use events,doors and pillers in the underwater level,but at the moment it eludes me. I wonder if you know if its possible to change the teleport graphics to png or even animated gifs? that would solve a lot of problems. At the moment I have in my test underwater level- Drumroll please

- A Shark.
Which looks ok but I need to tint it in a similar way to the level walls because it looks a little odd - too colourful compared to the level walls - Which has got me thinking that if i use normal objects from elsewhere in the dungeon - not underwater - they too are going to look a little weird.
Another thing ive still not worked out is how to make the party drown if they dont have a certain object, beowuuf suggested using spells/launcher - or something like that - which I still havent fully looked into though as im typing it does occur to me that you can set teleporter to teleport only spells...so there might be a way of triggering a launcher to fire a spell like poison cloud...Hmmm need to think that one through, hopefully something like that will work, I was going to work the reason for the party being able to breath underwater into the plot, but the more options the better
Im not exactly clear on how your going to use back.gif - changing code/cunning or a bit of both but, If it was possible to select an overlay for the level, by that i mean an animation or opaque layer I think it would
solve the visual aspects of making an underwater/snow/ rain level/desert dust storm.......
Its cool that your working with the back.gif, because i was thinking the other day about wether it would be possible to change the code a little to allow you to slowly, on a timer, fade from one Back.gif to another, this way you could have day and night backgrounds. I dont know if this is possible any opinions?
A snow level would be great but I think it would be a lot of hard work, to get it feeling right and not just a white level...probably worth it though
Ive been checking out RTC_v44 and theres lots of really great new ideas in that, its just a shame it doesnt run to well on my stone age pc
I realise that Dmjava was probably programmed as "just" a Dm clone but
I Love the idea of taking it out of the dungeon - Hey dont get me wrong dungeons are cool

- So Im well up for sharing ideas and knowledge,with you and ian_scho or anyone else interested, there seems to be plenty of folk working on stuff for other clones, it makes sense to work together - Gung ho!
Now Im off to install those changes you made to the code,I like the idea of using the door mechanics to Create destroyable objects - Everytime i go to Install them i end up getting distracted and find myself working on something else, like the colour of sharks or the right noise orc bowmen should make etc.
Ive got lots and lots of ideas and questions but they can wait for the moment
Cheers for SFX link
