I suppose you dont really need to have a roof it just depends on the style of buildings you go for. I have been working on a wooden "shack" type wall set - without a roof - but its only half finished. I had'nt even thought of street lamps, Nice one
underwater level from a teleporter - help
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- Crimson Ghost
- Novice
- Posts: 23
- Joined: Sat Dec 16, 2006 7:22 pm
- Location: Fife
- Crimson Ghost
- Novice
- Posts: 23
- Joined: Sat Dec 16, 2006 7:22 pm
- Location: Fife
- Crimson Ghost
- Novice
- Posts: 23
- Joined: Sat Dec 16, 2006 7:22 pm
- Location: Fife
The door is basically a switch. You click on it, it opens, and is then replaced by wall decoration of an open door.
A teleporter is then activated via the same switch, with a short time delay, equivalent <(spelling?) to a second, maybe two.
Hence the teleporter gives the illusion that your party has just "walked" through into the building.
The code has been modified to make use of the new switch and obviously the code for the wall deco as well.
@ Ian: It still has to be done this way for now, regarding the doors going inwards/outwards. The actual code for the doors "animation" isn't an actual image, hence it can't be modified graphically. (Not without implementing it into the code itself anyway).
A teleporter is then activated via the same switch, with a short time delay, equivalent <(spelling?) to a second, maybe two.
Hence the teleporter gives the illusion that your party has just "walked" through into the building.
The code has been modified to make use of the new switch and obviously the code for the wall deco as well.
@ Ian: It still has to be done this way for now, regarding the doors going inwards/outwards. The actual code for the doors "animation" isn't an actual image, hence it can't be modified graphically. (Not without implementing it into the code itself anyway).