first of all :
hardcore dm fans will probably get sick or at least are being sceptic when they hear these suggestions, but it is nothing more. I have mixed feelings about it , too. DM inventory is fine...but you know how it is.
There is a proverb\/ why do it easy when it can be done complicated/\
I am not aiming at spoiling the gameclone by telling to add this and that "needful things" under any circumstances. I am convinced it will be more fun to play the game with a greater diversity of possiblilities, however. If they turn out to be crap, it's ok as long as not too much sweat -especially of Sophia- has been produced in order to make these changes. And besides , I personally like to talk about it and I think you, too.
to continue beo's approach:
or put a claymore(very large sword) in the hand and the secondary hand slot moves next to and below the primary action hand's slot indicating that 2 hands are being used. Or simply have a
second underlapping item slot near the primary hand slot. [there should be sampledrawings, really]
(attack options/3 new ones then?increase the weapon power slightly?(same attack options compared to single handed usage)
which , of course gets us to the problem of how to tell the game engine when to use items with 2 hands.
probably only when the secondary hand slot is vacant, or an extra button, but well, this is not anticipated. Easy way would be that items which fit into a pouch will not break 2h usage(like rings), a shield or chest would.Automatically enter 2hand mode if possible. More below
add some
item level/character level - specific slots:
green slots fits for every item, purple slots (the border-line colour is purple) will only allow to place purple items there (expert level)
THis could be seen by using the eye tool in inventory . Items get background colour of their respective level.
Probably too irritating . And you have red around wounded body spaces, which does not help.
Also contradicts to the whole dm philosophy of everyone can use everything.
the other way around: only if champion's fighter / ninja... level is high enough , special or
standard slots get usable(similar to the rune restriction idea of RTC)
there would be slots(ninja slots 3 and 4) and fighter (2h slot) that are not free to access right from the start.
Explanation:Champions has to learn first how to carry 4 arrows ready for throwing in her pouch(ninja level) or how to fight effectively with 2 hands/ dual wield blah blah..
possilbility to stack items on top of each other.
could be hell, actually to make it user friendly..
combination slot for items (2 necklaces combine to one (2hand slot) which gives an double item that can then be worn around the neck just like a single item.)(armor and robe combine to sth.. you get the idea)
same for disassembly slot: items get separated again.
the problems here could be the items per se. How do you keep track of what values the original items had ? Doable, but some should not be able to being separated again(Potions mixed together. Bandages and herbs. leather straps on hide armor [repaired armor] flintstone on axe.. etc. )
dual wield weapons use
2 hand special extra slot:
the corresponding weapons are each put into one hand. below the primary hand(action hand) a mirrorred version of the picture in the passive hand is being displayed , indicating that the champion then uses 2 swords.
contrary to , when 2hand wielding, this slot will be empty. large swords get a slightly extruding new picture, like the tip and hilt overlaps the border and fills both.Or, -if someone is still interested-
center a new item slot above the primary hand slot and the mirror slot while fading them out, to get the effect of them being underneath this very new preliminary item slot .there should be sample pictures of what I mean. I will make some, if there is need, and maybe you did not get what I tried to convey?
crazy idea
6 attack options, each occupying 1/2 of the original line space.
thus you get like:
swing/swing
chop/thrust
---A---/berserk
(A is free, so maybe add there warcry?)
ok , I digressed a bit , but it seems like it is ultimately what I would like to try out in the game. . some of that..