[Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]

Custom dungeons for CSBWin. Includes all Confux 2 and 3 discussions.

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conflux iii

Post by Chaos-Shaman »

All I have to say is WOW, very nice game, well thought out, with great atmospheric scary sounds . Very well done. I've been playing for a few weeks off and on when I can, hard at first. I need a little help with the guild riddles, hall of warriors, preist temple and sorcery school> I'm not sure but i think i need to get in there to improve my characters, i've no master yet, i need a higher rank. can one of you dungeon masters help me out
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Post by beowuuf »

Do you want more hints or simply the answers to the guild riddles? If I remember correctly your later level inclreasing might be dependant on opening the halls
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Post by Parallax »

You do need to open each guild all the way through to raise your level in that particular skill to master. Once you've found the guild master you don't need that particular guild's items anymore there.

As for the riddles, here is a practical hint for the wizards': When standing on the riddle tile, facing the hallway (and the invisible teleporter that blocks your progress), turn to the right. The doorframe you see in front of you doubles as the receptacle for your answer. Click the item on it and if it is the right one it will disappear with a clicking sound.
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Post by Chaos-Shaman »

Let me tell you, i've thoroughly enjoyed the game and can just imagine the dungeons coming :shock:

If you could provide me with clues at first for those three guilds but the ninja that would be great. I guess that's why i have not become a master ninja, cause i'm not using their skills much. I'm not stuck yet, but i don't want to play unless I can advance more, kinda takes the fun out of it.

Oh, if you poison a monster, how long does it take to wear off, or does it keep poisoning them till they die?

I'm having a thrill
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Post by Parallax »

Poisoning monsters:

Poison bolts (both types) are instantaneous as far as I can tell.
Poison clouds damage the monster as long as it stands in it, but does not seem to linger at all.
Funereal item damage lingers for a few seconds, 3 to 5 I'd say and I have seen creatures die during that period without being hit anymore. It's pretty obvious with the gnomes since they tend to run away a lot.
Poison is VERY effective against some creatures, much more so than the fantasy staple (and DM icon) fireball.

Now for the riddles, I'm not sure how much of a hint is too much of a hint. The priest riddle is taken practically verbatim from J.R.R. Tolkien's The Hobbit, IIRC. The keywords in the Fighter guild riddle are 'Dwarves' and 'Trees'. 'Nuff said. :)
As for the Wizards' riddle, I don't remember how it's worded, but you need quite a large number of the solution items, and you won't get them back, so be careful which ones you use as they are not all created equal. That's all I'll say for now.
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Post by beowuuf »

The ninja guild - you won't be lost with this riddle when you figure it out :D
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Post by Chaos-Shaman »

beowuuf wrote:The ninja guild - you won't be lost with this riddle when you figure it out :D
i have the map of the guild, what i can tell, the statue with the blue eyes has completed the guild, i was never sure what the guild was, how big or small until the map, i think
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Post by Chaos-Shaman »

Parallax wrote:You do need to open each guild all the way through to raise your level in that particular skill to master. Once you've found the guild master you don't need that particular guild's items anymore there.

As for the riddles, here is a practical hint for the wizards': When standing on the riddle tile, facing the hallway (and the invisible teleporter that blocks your progress), turn to the right. The doorframe you see in front of you doubles as the receptacle for your answer. Click the item on it and if it is the right one it will disappear with a clicking sound.
i have a lot of items, i guess trial and error might be it, i just thought i did that already and was missing where to find what i need, i'll try it once more, there might be something small i can't see
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Post by Chaos-Shaman »

Parallax wrote:Poisoning monsters:

Poison bolts (both types) are instantaneous as far as I can tell.
Poison clouds damage the monster as long as it stands in it, but does not seem to linger at all.
Funereal item damage lingers for a few seconds, 3 to 5 I'd say and I have seen creatures die during that period without being hit anymore. It's pretty obvious with the gnomes since they tend to run away a lot.
Poison is VERY effective against some creatures, much more so than the fantasy staple (and DM icon) fireball.

Now for the riddles, I'm not sure how much of a hint is too much of a hint. The priest riddle is taken practically verbatim from J.R.R. Tolkien's The Hobbit, IIRC. The keywords in the Fighter guild riddle are 'Dwarves' and 'Trees'. 'Nuff said. :)
As for the Wizards' riddle, I don't remember how it's worded, but you need quite a large number of the solution items, and you won't get them back, so be careful which ones you use as they are not all created equal. That's all I'll say for now.
ok, so it does not last long. i asked because every once in a while, i'd hear a creature die long after the battle, or think it was one
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Post by beowuuf »

where did you hear the noises, and what noises were they?

as for the items, the wizard/priest guilds you should certainly have a few of each, especially the wizard items. The warrior one is harder to find, but you should be able to work out what you need from the riddle
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best weapon

Post by beowuuf »

Added comments for conflux back into its own thread
Chaos-Shaman wrote:what would be the best weapon , that funeral axe, staff, what, which is the ultimate to swing?
ian_scho wrote:Having a dragon on a chain in your hand would be ideal. Can you do that?
I believe zyx once stated that a funereal mace was the most powerful weapon i nthe game, though a certain vorpal blade, and the funereal axe are certainly contenders
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Re: best weapon

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Chaos-Shaman wrote: ok, so it does not last long. i asked because every once in a while, i'd hear a creature die long after the battle, or think it was one
Some items, namely the stone mushrooms and snapdragons, seem to have 'life cycles'. Drop a snapdragon in the sewers, come down three hours laters and there's a bunch of them all around and some skullseeds too. I'm not entirely clear on the inner workings of this biology but I've been planning to investigate in more detail for quite some time.

Now, back to the monster dying after a while. I once had my favorite dagger (more on that later) stolen by a giggler down in the sewers. It managed to run away and just when I had lost it, I hear the *clang* of falling items. Upon investigation, I found my dagger and a bunch of snapdragons on the ground. I wonder if the flowers somehow killed the giggler by multiplying beyond its carrying capacity or something. I don't even know if it's possible, but strange things happen in this dungeon...

Chaos-Shaman wrote:what would be the best weapon , that funeral axe, staff, what, which is the ultimate to swing?
Beowuuf wrote:I believe zyx once stated that a funereal mace was the most powerful weapon i nthe game, though a certain vorpal blade, and the funereal axe are certainly contenders
As far as quickly obtainable weapons are concerend, I'd go with the funereal dagger Swift Death, my all-time favorite, the "unique" Mace of Order that works wonders on the Undead, and Druafang's sword. Add a vorpal for those pesky water elementals and you're set.
The funereal axe can be devastating but I have a tendency to misclick the 'hack' attack method, which is a total deal-breaker considering I play with only one character... :(
If the special Vorpal Beo is talking about is the one found in the cursed armory, I briefly tested it and found it weaker than my regular vorpal. As for the funereal mace, I know it's supposed to be good but I can't be arsed to collect it. I'm not a big fan of getting all my equipment cursed, even though it wouldn't take too long to get it all uncursed, I guess.
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Post by beowuuf »

Ah, no, you see gigglers are nasty critters that steal all the snapdragons lying aroudn the sewer level. When the gigglers die, you get a bunch of snapdragons :D The snapdragonsd, and other items, can only multipy in appropriate conditions - so not in your backpack, nor in monsters. You need to plant them properly!

What killed the giggler will still be a mystery I'm afraid - I wouln't rule out spitters firing at you and ,missing perhaps?

HAck has gone from being useful to uselessd and no idea where it sits,. The recharge time is scary, but it used to be less while the potential death dealing damage on a lucky blow was great - I used to use it on golems. But that was way back in the early conflux II days...

Lol, you know how to deal with the cursed items? Don't take any :D
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Post by Chaos-Shaman »

beowuuf wrote:where did you hear the noises, and what noises were they?

as for the items, the wizard/priest guilds you should certainly have a few of each, especially the wizard items. The warrior one is harder to find, but you should be able to work out what you need from the riddle
i think the garden is one, i beat all those trees, got to the fountain where they come from, found nothing, i couldn't find a button

i was trying to use the mace for mace, the staff for staff, the star for star, it just so happens i stored a lot of my items there, i'll go through them all if i have to :roll:
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Post by beowuuf »

No, the clue items are nothign to do with the normal items - but they are kind of related to the school. So the fighters use a weapon, the ninja somehting sneaky, the wizards something learny, and the priest one...umm... well, its not really connected but not
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Re: best weapon

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beowuuf wrote:Added comments for conflux back into its own thread
Chaos-Shaman wrote:what would be the best weapon , that funeral axe, staff, what, which is the ultimate to swing?
ian_scho wrote:Having a dragon on a chain in your hand would be ideal. Can you do that?
I believe zyx once stated that a funereal mace was the most powerful weapon i nthe game, though a certain vorpal blade, and the funereal axe are certainly contenders
so there is a few, anything funeral, you see, i somehow had my vorpal stolen from me, when i noticed it gone, it was too late, i have to find the creature that did it, so i guess it would be ok to duplicate the axe, i have a staff too, brandish and something i was thinking of, and it's not worth doing the The One Ring, a very nice touch with the dreams, i didn't know what was going on for a little while, lol
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Post by Chaos-Shaman »

Lol, you know how to deal with the cursed items? Don't take any :D


does that mean i should get rid of this ring i found, and can you cure all cursed items even funeral ones?
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Post by beowuuf »

Oh, sorry, i meant for that bit, to avoid having cursed items :D OF course, the curse is more powerful now, so really it's better to just avoid the place!
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Re: best weapon

Post by Chaos-Shaman »

[/quote].As far as quickly obtainable weapons are concerend, I'd go with the funereal dagger Swift Death, my all-time favorite, the "unique" Mace of Order that works wonders on the Undead, and Druafang's sword. Add a vorpal for those pesky water elementals and you're set.
The funereal axe can be devastating but I have a tendency to misclick the 'hack' attack method, which is a total deal-breaker considering I play with only one character... :(
If the special Vorpal Beo is talking about is the one found in the cursed armory, I briefly tested it and found it weaker than my regular vorpal. As for the funereal mace, I know it's supposed to be good but I can't be arsed to collect it. I'm not a big fan of getting all my equipment cursed, even though it wouldn't take too long to get it all uncursed, I guess.[/quote]


i am not sure what area in the game you are mentioning about, but i wouldn't want to use to many coins removing the curses, i'm still not even sure what they are all needed for, other than that big researching room on the emerald level
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Post by beowuuf »

Oh, sorry, i meant for that bit, to avoid having cursed items :D OF course, the curse is more powerful now, so really it's better to just avoid the place!

Yes, you can cure any curse if you find the place
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Post by Parallax »

Beowuuf wrote:Lol, you know how to deal with the cursed items? Don't take any :D
Yea, I'm totally going to pick a fight with that one naked :roll:. Besides, some great items are cursed, Druafang's helm and sword, for starters, which are part of my permanent equipment.

Also, agriculture doesn't require very special conditions. I mistakenly grew mushrooms all over the guild hall when I was just starting. I still had illusions that these things might be useful at some point...

I had figured that the giggler must have picked up a bunch of snapdragons that were just lying around and it dropped along with my daggers, but I figured they might have killed it giggler-bomb style or by multiplying inside its equipment. Now, giggler as propagation vectors for plant species, wouldn't that be cool? You could have an entire ecosystem based on monsters and plant items. :)

In that same vein, for a while, I was wnodering if spitter berries grew spitters and pods grew into chewers. Never got around to testing it, and I'd be too disappointed if it turns out that they don't. :)
Chaos-Shaman wrote:does that mean i should get rid of this ring i found, and can you cure all cursed items even funeral ones?
As far as I know every item is uncursable. Be careful with duplication though: some special traits like funereal or unique are not duplicated. I don't know about broken, lifestealing and the others.
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Post by Chaos-Shaman »

beowuuf wrote:Oh, sorry, i meant for that bit, to avoid having cursed items :D OF course, the curse is more powerful now, so really it's better to just avoid the place!

Yes, you can cure any curse if you find the place

1- i was using the temple, is there another place? I think i tried to cure the vorpal when i still had possesion of it, it didn't work.

2- can you kill that tough guy on sudden death level rather than scaring it away?

3- how many levels does the xconflux iii have?

4- is there a map for every level?
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Post by beowuuf »

1. I posted while you did, so realised you knew the cure afterwards

2. which tough guy? The sudden death coatyl - yup

3. lol, it has alot - essentially after the emerald level are four guild endings or another ending for the normal people, but then you have alot of addiional places you csn go

4. Not sure - for most of the main ones, yes!
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Post by Chaos-Shaman »

beowuuf wrote:1. I posted while you did, so realised you knew the cure afterwards

2. which tough guy? The sudden death coatyl - yup

3. lol, it has alot - essentially after the emerald level are four guild endings or another ending for the normal people, but then you have alot of addiional places you csn go

4. Not sure - for most of the main ones, yes!

by the sounds of it, i'm near the end, i don't even have a lo master, lol

1- i have the sudden death map ,there is one guy who runs very fast, name is eluding me, i scare with the horn, the strong demon, i think that's the guy with a cloak and red eyes, i tried to kill it, no luck yet and i have the staff from the weighted mechanism, the hints mentions one of these guys can't be destroyed, i think
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Post by Parallax »

Chaos-Shaman wrote:1- i was using the temple, is there another place? I think i tried to cure the vorpal when i still had possesion of it, it didn't work.

2- can you kill that tough guy on sudden death level rather than scaring it away?

3- how many levels does the xconflux iii have?

4- is there a map for every level?
1- Eh, I learn something new every day :). The temple is not what I had in mind for uncursing, no.

2- If it bleeds, we can kill it. 8)
Seriously though, I'm not sure whether it's actually dispatchable. And just because it can be killed it doesn't mean he won't immediately come back, like St Whatsisname Under The Door.

3- I'm not sure, 30 and counting. I'll get back to you on that. :)

4- No. Definitely not. If you're talking about Gambit's maps anyways.
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Post by Chaos-Shaman »

No way, you guys are telling me there are 30 levels, i knew there was more than 15 because i reached a cave and went down a bunch of levels which required an onyx key i think, i still have two bags of keys, so looks like i got some exploring to do still, shesh, 30 levels

I still can't get into all the guilds, where do i place my item for the riddles when you reach the invisble force field? i'm not sure i am putting it in the right place
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Post by beowuuf »

Depends what you mean by 'levels'

IF you mean distinct areas, then there are the ones i mentioned. COnflux uses area of the dungeon to simulate areas and has hidden areas - you don't qconquer 30 recogniseable levels, you have the levels up to emerald, the four guild endings (which span some levels) or the anyone can do ending. There are other secret and not so secret areas too that span a few levels, but they can cut into existing levels.

The direction that gives you the clue is where you put the items - into a door post in one I believe

If they are the right item they will disappear
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Post by Parallax »

By level I mean a 34x34 area of tiles. And by that count there are at least 30 of them. Sure some locations in the game overlap with other locations, and it does get messier and messier as you go deeper into the dungeon (which is strange to me because I would have assumed that, after the 16 level restriction had been lifted, there wouldn't have been so much of a need to cram everything together, but hey, it helps with the map so I'm not going to throw a fit here :) ).

Fighter and Ninja guilds: put your item in the alcove closest to the teleporter (force field :roll:.)
Priests guild: put it in the opening in the wall
Wizards guild: As I already mentioned, here you put your answer in the door post on your right.
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Post by Chaos-Shaman »

Parallax wrote:By level I mean a 34x34 area of tiles. And by that count there are at least 30 of them. Sure some locations in the game overlap with other locations, and it does get messier and messier as you go deeper into the dungeon (which is strange to me because I would have assumed that, after the 16 level restriction had been lifted, there wouldn't have been so much of a need to cram everything together, but hey, it helps with the map so I'm not going to throw a fit here :) ).

Fighter and Ninja guilds: put your item in the alcove closest to the teleporter (force field :roll:.)
Priests guild: put it in the opening in the wall
Wizards guild: As I already mentioned, here you put your answer in the door post on your right.
right, i read there was a master map, and would love to find it :)
does the master map have all the levels?

as for the guilds, that's what i needed to know, now i can try things in prcess of elimination, why the door post, odd place
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Post by Chaos-Shaman »

thanks, i figured two of the guilds, but i'm missing the the 5 boxes without key or lid, treasure inside is what is hid, i don't know what this is :? a hint as to what it may be
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