
So, here it is, too much for a mere letter, 0.10

Additions:
- Fixed a nasty infinite loop
- Added overlay graphics (set a graphic in a PARTY type condition)
- Added x_relay and x_counter for emulating RTC-style mechanics
- Added an opby_class opby
- Made monster sight distance not hardcoded
- Made fuse damage nonmaterials
- dsb_current_inventory function to get who is currently being looked at