DSB Version 0.10

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Sophia
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DSB Version 0.10

Post by Sophia »

Well, after 0.9 was supposed to be 1.0, but you know how software development goes. ;)

So, here it is, too much for a mere letter, 0.10 :D

Additions:
- Fixed a nasty infinite loop
- Added overlay graphics (set a graphic in a PARTY type condition)
- Added x_relay and x_counter for emulating RTC-style mechanics
- Added an opby_class opby
- Made monster sight distance not hardcoded
- Made fuse damage nonmaterials
- dsb_current_inventory function to get who is currently being looked at
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Joramun
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Post by Joramun »

Hehe, 0.10 is smaller than 0.9,

So either it means DSB is going backward,
OR that the version number is the ratio of
implemented stuff against the to-do list :D

Anyway, there are great improvement in there !

Suggestion : make a sticky history thread with all things implemented since 0.6
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