(fixed) Graphical glitch with medusa fountains

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Parallax
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(fixed) Graphical glitch with medusa fountains

Post by Parallax »

From v0.11, objects.lua:

Code: Select all

	fountain_medusa = {
	    type="WALLITEM",
	    class="FOUNTAIN",
	    front=gfx.fountain_lion_front,
		side=gfx.fountain_lion_side,
These are the same graphics called by fountain_lion. Might be intended if the medusa graphics are not in the graphics.dat files, but I thought I'd report it just in case it's an oversight.
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Joramun
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Post by Joramun »

They are in graphic.lua :

Code: Select all

gfx.fountain_medusa_front = dsb_get_bitmap("FOUNTAIN_MEDUSA_FRONT")
gfx.fountain_medusa_side = dsb_get_bitmap("FOUNTAIN_MEDUSA_SIDE")
So it's probably just a copy-paste error in the objects.lua :P
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Parallax
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Posts: 424
Joined: Mon Aug 28, 2006 7:56 pm
Location: Back in New Jersey

Post by Parallax »

Good call. Thanks. Well, then it's certainly a copy/paste oversight. I expect it will be corrected in the next version now that it's been found. Honestly, I wouldn't be surprised if a few more mistakes have crept in the object list. Making it must have been a mind-numbing experience...
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