Paul Stevens wrote:Could a wall contain two working torch
holders?
Absolutely, though the bitmaps are ripped straight out of CSBwin so a smaller bitmap with less "power pink" may be more ideal-- the clickzone on the current one is rather large.
Paul Stevens wrote:Two portraits to select from?
Yes!
Paul Stevens wrote:Two alcoves (high and low, for example).
This one is tricky. Right now, there's no way to create multiple separate clickzones for one object, so for the game to work "properly," the alcove just drops the items in the wall like DM rather than storing them "inside" the alcove, so they can have their clickzones created by the renderer as normal. Having two alcoves wouldn't work because the game wouldn't know which alcove to display the items inside of. However, with a bit of hacking, I think this one is doable, as long as you you didn't mind the alcove and the things in it having to share a clickzone. (Which would be less noticable if you had two shorter alcoves vertically stacked, anyway)
Paul Stevens wrote:Might a torch holder be contained within an alcove?
I think this one would take a bit of hacking, too, or the torch would always end up in the alcove instead of the holder.
Paul Stevens wrote:These are things unthinkable in CSBwin.
then Gambit37 wrote:But not in RTC...

Actually, I don't think most of this is doable in RTC, either.
RTC stores a torch holder's torch in the wall, so it's not clear which holder the torch "in the wall" actually belongs to. You could do something tricky with a lot of swaps and such, but it'd be tough to get it exactly right, especially preserving the power level of the torch.
Trying to have two mirrors on the same wall could work, except if the champions are to carry items, for the same reason-- it doesn't know which champion to assign the items to, since they're just in the wall.
I don't think there's any sort of hack that could get two alcoves at all, but I'm not up what the most current versions of RTC can do.