What's new:
- Wallsets can now be changed by tile or wall facing with dsb_alt_wallset()
- Lets monsters spawn in special areas with use of "actual_level"
- Added "on_damage" event to monsters
- Added "door_portcullis_ornate" object
- Fixed occasional Lua error on monster generator activation
- Fixed glitches with worm spawning
- Improved worm behavior
DSB Version 0.17
Moderator: Sophia
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Nice updates here Sophia. That gives me more to tinker around with.
I've just run the 0.17, without any modifications made to it from my end, and it's come up with an "crash" message.
Here's what it says at the end of the log file:-
PROGRAM CRASH!
Location: 0 13 2
Reason: Segmentation Fault
Stack Dump:
DSBmain
DSBgameloop
render_dungeon_view
draw_haze
draw_haze_in_dir

I've just run the 0.17, without any modifications made to it from my end, and it's come up with an "crash" message.
Here's what it says at the end of the log file:-
PROGRAM CRASH!
Location: 0 13 2
Reason: Segmentation Fault
Stack Dump:
DSBmain
DSBgameloop
render_dungeon_view
draw_haze
draw_haze_in_dir